Divinity: Original Sin 2

Divinity: Original Sin 2

57 ratings
Maximum AP Increase Insane Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
1.950 KB
19 Jun, 2020 @ 6:05am
19 Jun, 2020 @ 11:12pm
2 Change Notes ( view )

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Maximum AP Increase Insane Edition

In 2 collections by Fjarun
Divinity OS2, My Mods Collection
50 items
Maximum AP Increase Collection
3 items
Description
Maximum AP Increase Insane Edition
Simply increases maximum base AP to 20.

Summary
As the brief description shows, this is simply a mod that increases the base maximum action points to 20. Using the Lone Wolf Talent will increase this by another 2, to 22. Naturally having more maximum AP is a buff to players as it gives you more AP management options in every single fight.

This version is intended to be the most cheat-y of all versions I will make.

Originally this mod was a 12 AP version, but to be more fitting of the Insane Edition line of mods, it has been revised to a 20 AP version. If you subscribed to this but want the 12 AP version back, it can be found here.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
13 Comments
Fjarun  [author] 25 May, 2021 @ 2:23am 
Yeah cap tweaks is mostly relevant for builds for focus on a stat early on or just late game in general where you have more points, as it just raises the limits to higher values it isn't doing much right away.

Stronger start can help curve difficulty down a bit if you have issues in a new game. If you want stuff that makes it easier throughout the entire game, I'd try the growth mods or AP enhanced, or mix both.

More AP tends to be the biggest thing you benefit from, as obviously 6AP per turn is much stronger than 4AP per turn, as lone wolf demonstrates quite well in base game.
SpiralD 24 May, 2021 @ 5:09pm 
Thanks this mod is helps alot when dealing with enemy's that one shots,
I've also been using the insane caps tweak but it's kinda hard to even survive long enough to benefit from it.
Still having this kinda power makes things alot more fun :steamthumbsup:
Fjarun  [author] 24 May, 2021 @ 3:02pm 
There are also other insane edition mods in my workshop if you'd prefer being quite overpowered compared to base game, AP increase is just one of the most absurd.
SpiralD 24 May, 2021 @ 1:22pm 
I see the potential.... But this much power needs to be justified.
For example in treasure hunter training you get swarmed by trolls that apply knock down on hit Game over.

Eaten by ice wolfs from across the map that apply cripple and frozen (Game Over)

Burning witches that again can move across the map and have insane atk reflect all damage and burn you for the lolz (Game over if your in a bad position)

combine them with the assassins what put you to sleep, the source golems and his mech friend no scoping from across the map.
A decked out ranger with ALLLL the buffs.......

Yeah i think this justifies it. :steamsalty:
Fjarun  [author] 19 Sep, 2020 @ 10:59am 
No problem. Enjoy your AP stockpile shenanigans.
NylonWorms 19 Sep, 2020 @ 10:56am 
Thank you for answering my question I was curios. Thank you Fjarunsigr for the amazing mod :D
Fjarun  [author] 17 Sep, 2020 @ 7:47am 
I'm gonna be honest with you Nylon: I don't actually know for sure if AI enemies do get Max AP changes.

As far as I can tell, the answer is no. I mainly think this because I have another mod (AP enhanced) that uses the same file to give the player more AP per turn as well as a higher maximum, and the enemy AI acts the same as normal while that mod is active, suggesting the file does not influence them at all.

That said, even IF it did (I have no reason to believe it is doing so, they seem to act as normal) this file is only maximum AP anyway. They'd still be restricted by normal AP per turn rates and everything, it'd just allow them to save up points more.
NylonWorms 16 Sep, 2020 @ 6:47pm 
do the enemies have this as well i'm just curios and want to play a completely broken play through
RzR⁧⁧Telhalm 20 Jun, 2020 @ 5:45pm 
You can still use the mod on the Nexus page to re-enable achievements, but the Script Extender has it built in anyway. Also, it does work with Giftbag mods.
(Everyone should be using the SE regardless imo)
Fjarun  [author] 20 Jun, 2020 @ 12:27am 
A link to extreme edition has been added to the description and is also available in the Maximum AP collection if anyone wishes to swap back to a max 12 AP mod.