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Stronger start can help curve difficulty down a bit if you have issues in a new game. If you want stuff that makes it easier throughout the entire game, I'd try the growth mods or AP enhanced, or mix both.
More AP tends to be the biggest thing you benefit from, as obviously 6AP per turn is much stronger than 4AP per turn, as lone wolf demonstrates quite well in base game.
I've also been using the insane caps tweak but it's kinda hard to even survive long enough to benefit from it.
Still having this kinda power makes things alot more fun
For example in treasure hunter training you get swarmed by trolls that apply knock down on hit Game over.
Eaten by ice wolfs from across the map that apply cripple and frozen (Game Over)
Burning witches that again can move across the map and have insane atk reflect all damage and burn you for the lolz (Game over if your in a bad position)
combine them with the assassins what put you to sleep, the source golems and his mech friend no scoping from across the map.
A decked out ranger with ALLLL the buffs.......
Yeah i think this justifies it.
As far as I can tell, the answer is no. I mainly think this because I have another mod (AP enhanced) that uses the same file to give the player more AP per turn as well as a higher maximum, and the enemy AI acts the same as normal while that mod is active, suggesting the file does not influence them at all.
That said, even IF it did (I have no reason to believe it is doing so, they seem to act as normal) this file is only maximum AP anyway. They'd still be restricted by normal AP per turn rates and everything, it'd just allow them to save up points more.
(Everyone should be using the SE regardless imo)
I'm pretty sure it does not work with gift bag mods enabled though, fair warning.
As for the 20 AP idea, I was considering either rebranding this one or adjusting it to be 20 AP since launching. Just need to get around to making the assets and publishing stuff in Div. engine again.
Finally on the book idea; as far as I've been able to tell some values like base carry weight for example are only loaded at the start of the game for your character. Assuming base stats like max AP are similar, I do not think a book that changes these would actually work, sadly.