Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only had Commando and support benefit them with perk skills.
As far as I know, all you need to do is add the weapon definitions to CTI to make it work. I've added instructions to the description for it.
Oh wow, didn't expect to see you here, I'm a fan of your channel. Like @BigMitchy said, yeah, I'm waiting for KF3 to do any more work with the killing floor series, as soon after I released this first phase I stopped working on and playing KF2 completely. I had a second phase of primarily covenant weapons scoped out and some preliminary work done, but due to various reasons my motivation and interest in KF2 died soon after release.
At the time I made this mod, I think SPv3 had just come out and it uses that color change display, and I felt at the time it was an interesting QoL feature that I liked and if I remember right I think I made it so weapons with color change displays reload ever so slightly faster, maybe 5-10%, when the display is red. Sort of a "perfect reload" idea.
If I made it again today I'm not sure I'd make the same design decisions, but I am very glad you like it!