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CrystalBall
   
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Mod, 1.1
File Size
Posted
Updated
9.365 MB
21 Jun, 2020 @ 6:10pm
21 Jun, 2020 @ 6:23pm
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CrystalBall

Description
Creates a crystal ball that pawns can use to scry into the future to prepare for future incidents

Detailed Description:
Are you sick and tired of getting caught with your pants down? Are psychically hypersensitive people totally worthless at your colony? If you answered yes to both those questions, then it's time you got a Crystal Ball. The Crystal Ball will allow colonists to see what events will happen in the future. Now you can be ready for the next raid or the next guest to join your colony before they hit the map.


To Use:
1. Create a Crystal Ball Table from the Production tab. The ball is made out of Jade, so you will need that resource.
2. Assign a colonist to do the "Scry" work. This work is influenced by Intellectual and their Psychic Sensitivity. Higher ability will make scrying faster and give you more predictions.
3. Colonists will use the crystal ball to peer into the future and see what events lie in store

Some Technical Details:
- This mod is only able to know what events will happen in the future because it essentially delays them by a random interval
- This means it might have compatibility issues with other mods that mess with how incidents are triggered
- The incident changes will only start once you've created and used a crystal ball for the first time
- Because the delays are random by default (can configure it differently), it means you could have 2 bad things happen on the same day (which seems like a good balance to me since you can know the 2 things are happening ahead of time)
- It does not affect Storytellers. The mod will tell the Storyteller it's on its normal schedule, so it will behave normally.
- There are mod settings to adjust the incident delays as well as how frequently you can use the crystal ball
- Okay to add an existing save. If you remove it, missing stuff errors will be thrown, but it probably won't break anything.

12 Comments
Mlie 10 May, 2021 @ 11:28am 
Aegis J Hyena 25 Mar, 2021 @ 3:32pm 
Will not be updated. Looks like he's departed the modding scene. Someone should pick it up and fix it for 1.2.
Jonikaasbal 14 Aug, 2020 @ 1:00am 
Im not sure why, but it seems to break my storyteller. After telling me of three incoming events, no matter how much time passed, none of them happened, and i keep getting errors that are traced back to this mod. Any idea how to fix this? I am playing on 1.1
Aegis J Hyena 13 Aug, 2020 @ 6:59pm 
Interesting mod idea. Will it be updated to 1.2?
pgames-food 24 Jun, 2020 @ 4:31pm 
hi it could probably work as a medieval flavour too, with a mystic woman saying "cross my palm with silver" :)
An Author 24 Jun, 2020 @ 9:50am 
Very interesting. Would it be possible to create a sci-flavor of this mod? A very expensive late game device that can tell the future through probability/quantum mechanics shenanigans? Would be very cool. Requirements: advanced components, plasteel, gold, uranium, etc.
Awiss 24 Jun, 2020 @ 12:00am 
that ball said that ima bitch
great mod 11/10
SY1102 23 Jun, 2020 @ 11:41pm 
Not compatible Raids For Me,After provocation enemy, the enemy will not attack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1633517937
starbabylon 23 Jun, 2020 @ 4:43am 
It looks very fun from a RP point of view, I am creating a Darkover mod list for a future playthrough, Crystal Ball is on the list, definitely, thank you for this mod.
The Pickle  [author] 22 Jun, 2020 @ 7:34pm 
Yeah, I think preemptive strike patches the same functions using Harmony, so it will probably conflict.