RimWorld

RimWorld

Not enough ratings
CrystalBall (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
722.821 KB
10 May, 2021 @ 11:27am
16 Jul @ 7:33am
6 Change Notes ( view )

Subscribe to download
CrystalBall (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of The Pickles mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137901315

- Will not delay any incident connected to quests



[discord.gg]
[github.com]


Creates a crystal ball that pawns can use to scry into the future to prepare for future incidents

Detailed Description:
Are you sick and tired of getting caught with your pants down? Are psychically hypersensitive people totally worthless at your colony? If you answered yes to both those questions, then it's time you got a Crystal Ball. The Crystal Ball will allow colonists to see what events will happen in the future. Now you can be ready for the next raid or the next guest to join your colony before they hit the map.


To Use:
1. Create a Crystal Ball Table from the Production tab. The ball is made out of Jade, so you will need that resource.
2. Assign a colonist to do the "Scry" work. This work is influenced by Intellectual and their Psychic Sensitivity. Higher ability will make scrying faster and give you more predictions.
3. Colonists will use the crystal ball to peer into the future and see what events lie in store

Some Technical Details:
- This mod is only able to know what events will happen in the future because it essentially delays them by a random interval
- This means it might have compatibility issues with other mods that mess with how incidents are triggered
- The incident changes will only start once you've created and used a crystal ball for the first time
- Because the delays are random by default (can configure it differently), it means you could have 2 bad things happen on the same day (which seems like a good balance to me since you can know the 2 things are happening ahead of time)
- It does not affect Storytellers. The mod will tell the Storyteller it's on its normal schedule, so it will behave normally.
- There are mod settings to adjust the incident delays as well as how frequently you can use the crystal ball
- Okay to add an existing save. If you remove it, missing stuff errors will be thrown, but it probably won't break anything.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: incident preparation
6 Comments
NRFBToyStore 4 Sep, 2022 @ 12:48am 
Just installed earlier. I got 4 events that have been "in less than a day" for 6 days now. Events are happening, just nothing it says, nor is it clearing anything off as time passes (which, I assume it should?).
Balthazad 28 Nov, 2021 @ 3:57am 
there's no crystal ball table in the production tab (or anywhere else).
i can get the thing cheated in my inventory tho.
Aegis J Hyena 10 Jun, 2021 @ 3:18pm 
Yeah I just noticed I've stopped getting events too. No raids/events in over a year. I thought that'd been repaired... but nah, out it goes.
Mlie  [author] 9 Jun, 2021 @ 9:56pm 
@MiguelRPG Try the steps described under ”Reporting issues” if you want me to be able to fix it
MiguelRPG 9 Jun, 2021 @ 8:45pm 
Warning, this mod damaged the narrator system, for a long time I didn't have any more quests or events.
When deactivating, it returned to work.

PTBR
Aviso, esse mod danificou o sistema do narrador, por muito tempo não tive mais quests ou eventos.
Ao desativar, voltou a funcionar.
NeonJelly 11 May, 2021 @ 8:44pm 
I never knew that I wanted this mod, but I love it for those not-quite-useful colonists. Thanks for the update!