Conan Exiles

Conan Exiles

91 ratings
Old Roll - Classic Dodge
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.195 MB
21 Jun, 2020 @ 7:45pm
19 Oct, 2022 @ 9:29am
26 Change Notes ( view )

Subscribe to download
Old Roll - Classic Dodge

In 1 collection by Ozel
Heorot Server Mods
12 items
Description
What this mod does:
This mod restores the dodge to its original state.

Light armor has a fast roll with longer distance than other armors. Medium armor has a moderate roll. Heavy armor has a sidestep. Just as it was in the beginning.

Here is a video of the dodges. This is from an older version of the mod. Since these videos were made, I did a full rebuild which corrected the animation to the original. In the video you will see a very slight 'stand up' animation that was not present in vanilla, but was an artifact of the new roll.

Context:
After returning to the game I did not like the dodge change. So I decided to mod it. This mod is by no means any more balanced than the original dodge. I enjoyed the original dodge roll for solo pve and I know others did too. This mod brings back that fun.

How to use this mod:
The old roll dodge is bound to Command 5. (The last action in the key bind menu.) You can set the key binding for your dodge to Command 5 and you'll be good to go. I leave the current 'dodge' unbound and just bind my dodge key to Command 5.

Feel free to let me know if you have any issues.

Have fun!


Check out my other mods, why not?

Technical Stuff:
  • Mod ID: 2137960322
  • This mod does not edit any core blueprints! It should play nice with every other mod. Huzzah!
  • All animations are saved locally to the mod. This means if they are ever removed from the dev kit, this mod will still work.
  • The mod does not override the existing ?new? dodge. This mod adds a new action.
  • The distance and speed of the dodge is tied directly to Funcom's original animation which I did not edit. So you can be assured, the dodge is really the real vanillay deal.
  • The mod only touches the base game at two points, 'Command 5' and the dodge substate. So long as these exist in game, the mod should work going forward regardless of future updates.


Looking for that alternate version?

Alternate: Ill Advised Version (no armor limits)
Also on Nexus, why not. [www.nexusmods.com]
Popular Discussions View All (2)
3
17 Feb, 2021 @ 7:55am
Old Roll-Classic Dodge 2/17/21
kirsten.107
0
14 Feb, 2021 @ 11:03am
Old Roll - Classic Dodge: Update 2/16/21
Ozel
122 Comments
necro 14 Feb, 2024 @ 2:26pm 
@Ozel

I sent you a friend request. I'd love to see the base code since you're offering. Then I can make an educated decision. Thank you so much! ^-^
Ozel  [author] 4 Feb, 2024 @ 6:58am 
@necro. Of course, do as you like.

That said, it may be easier for you to adopt in the blueprints. I take no offense if you do. Give credit and link to my mod so folks know, but ultimately I don't care. Let me know if you prefer this (using the files rather than having the mod as a requirement). Feel free at add and pm me and we can sort it out.

It may also be helpful for you to see how my mod was made. - I tried to make it very robust and am happy to say I have not had to update it in 3 years. :urist:
necro 2 Feb, 2024 @ 3:43pm 
Hi. I'm working on a combat overhaul and I was wondering if I could incorporate your mod. It won't require me to see your code or anything, as my plan is just to have command 5 called by a feature in my mod to integrate the mod. As such, my mod would soft-require this one. I wanted to ask you for your blessing before I go and say that my mod "requires" yours.

Basically, I have plans to incorporate changes to the dodge function, similar to how in God of War, you have a short dodge that turns into a roll with a double tap. I'm hoping to do this via a notify on another dodge animation so that I am not editing any major blueprints. I don't think I can do better than you in the dodge category, and I don't want to replace your mod or make people choose between mine and yours.

SO, I want to soft-incorporate this mod if possible. Thoughts?
Ozel  [author] 8 Jan, 2024 @ 5:08am 
Yes. To keep the mod from breaking on updates and preserve the old dodge I have it introduce the dodge as a new thing entirely.
As for your server, binding command 5 to the current dodge key and only takes a few seconds.I don't know if I could have made it any more low effort. :meadowgoat: That said, not sure why everyone would have to be on the same dodge. They are not mutually exclusive. (i.e. You can have both if you want) :welpface:
NorscanWarlord 7 Jan, 2024 @ 6:01am 
Does it only work if you set the keybind? i want everyone to have the old dodge, but they don't want to setup the keybind so i had to take it off
Ozel  [author] 6 Dec, 2023 @ 7:39pm 
That is not possible. The distance is directly tied to the animation since it was implemented with 'root motion'. Google the term for fun nerdy trivia. :D:
Satan 6 Dec, 2023 @ 6:50pm 
I like this mod a lot but is it possible to configure the distance of the dodges?
Ozel  [author] 25 Sep, 2023 @ 5:53am 
Always happy to see this mod survive another update without needing to be rebuilt or updated. /flex /strong :urist: !

This mod has not needed any updates or changes since the last major build in February 2021! :cat_stars:
Ozel  [author] 15 Mar, 2023 @ 8:05pm 
You can always load the mod and you have the option for either dodge. It can be added and removed without causing issues. This one was a labor of love. You just bind Command 5 to what you want for this dodge. :meadowrabbit:
Ozel  [author] 15 Mar, 2023 @ 8:04pm 
:) It is the dodge like in Conan before they messed it up. :meadowfox: TBH, I never played Dark Souls so I can't say.