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I sent you a friend request. I'd love to see the base code since you're offering. Then I can make an educated decision. Thank you so much! ^-^
That said, it may be easier for you to adopt in the blueprints. I take no offense if you do. Give credit and link to my mod so folks know, but ultimately I don't care. Let me know if you prefer this (using the files rather than having the mod as a requirement). Feel free at add and pm me and we can sort it out.
It may also be helpful for you to see how my mod was made. - I tried to make it very robust and am happy to say I have not had to update it in 3 years.
Basically, I have plans to incorporate changes to the dodge function, similar to how in God of War, you have a short dodge that turns into a roll with a double tap. I'm hoping to do this via a notify on another dodge animation so that I am not editing any major blueprints. I don't think I can do better than you in the dodge category, and I don't want to replace your mod or make people choose between mine and yours.
SO, I want to soft-incorporate this mod if possible. Thoughts?
As for your server, binding command 5 to the current dodge key and only takes a few seconds.I don't know if I could have made it any more low effort.
This mod has not needed any updates or changes since the last major build in February 2021!
This mod has not needed any updates or changes since the last major build in February 2021!
Don't forget to rebind to command 5!
Oh, and I can update the version number if anyone needs me to. Just let me know.
It works like a dream. Thank you SO MUCH!
And I love your sense of humour, "Ill advised version." Lol. 😂
But.. *cough* the real name is "Rolling like a BOSS!" version.😁
Awesome Job Ozel!💎
Let me know if this works for you: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2470555141
Your right, it really limits the messages. I was all about "character counter, until... Another moment of thickness.
And great news that might have a work around.
Who would have thought the Workshop so picky.. Betting a lot of modders have had this issue over the years.
If its not possible, Ill head over to Nexus. "Cause I needs it." 😁
But for the mo, ill stick with trusty rags, and keep on rolling out of reach...
Thanks again Ozel. 💎
Awesome job!
Posting a second mod on steam is 'doable' if I can try to trick it into taking it as a separate mod. In practice, the mod itself makes it tricky. In nexus I can just re-name the mod file and be done. For steam there is some other business involved since it loads to steam from the DevKit. For this mod in particular I cannot make a copy of the mod the folder without re-creating the mod from scratch. (this is related to file references to the animations saved into the mod) - When I made the alternate version I made the changes, built the mod, and then undid all my changes.
I think I have a creative workaround that might work. Not sure if steam will accept it though since I do not know how much it tracks from the dev kit when it loads. I'll post here when I have given it a shot. It would not hurt for me to test this anyway for future mod stuff.
After all that, I just read your post again, and saw that you said "Steam doesn't do well with Alternate versions."
Apologies for not grasping what you had said, I had a moment of "thickness" there.
But other mods have different versions. Litman (for example) among many other modders, seems to have many different versions of the same'ish mod.
Forgive me, I am not a modder. But wouldn't Steam, just see it as a second, completely different mod. If the title was slightly different.
But with CE, the modding is such a pain in the rear, when one does not "compute" with others.
If that happens, while using a NEEDED mod as this. It introduces the variable of Nexus, to the already frustrating "mod woes" of CE.
Just a question / suggestion.
Is there any way yo could make an alternate version of Old Roll - Classic Dodge.
Maybe and "All armours" Or "Heavy armour" version, on the Workshop?
This way, with it all still being in "Steam Workshop." Any issues with other mods, would be so much easier to sort.
Also, unlike You and I, and bazillion others. There are still some folks, who only use the Workshop, regardless of what game it is.
But in both instances, having it on the Workshop, would get maximum usage, and cover all the angles.
Sorry for the massive message. I hope you didnt mind the suggestion.
And Thank you so much.💎
This is AWESOME news.💎
Lets put it this way seeing as what you said about liking to see how much people love this fantastic mod. Which, (again) changes the whole dynamic of combat.
I have just started a new run, and am literally in rags.
I found a MUCH better looking cuirass, and legshich also has 50 times (literally) more armour.
But because I couldn't roll, I binned them, and have been rolling happily about wearing my rags.
If I might make one other suggestion. (And had to put it in 2 posts, as Im such a rambler. lol. 🤭
I am super pleased you have done this. And yes I 100% agree with "Others wanting it as well."
This mod is one of this that once tried, you cant be without.
But like a lot of folks, I tend to only use Steam Workshop mods on Conan. (Other games I love the Nexus, Witcher, Skyrim, NMS, Pathfinder, Valheim etc etc.
💎
This mod has been my little labor of love. Seeing folks feedback just warms my heart.
Have fun and take care!
Absolutely love your mod.💎
But only just found out. (I the just read it on the description.) That heavy armour completely negates the brilliant feeling of being able to actually dodge attacks.
Is there any way (as unrealistic as it might be.) But remembering we are playing a game with monsters and magic.
To give the user the option of having it work with heavy armour? (and by this I mean admin, as I and so many play solo on single player server, so we have admin option.)
Because (as said in a previous post,)
this mod changes the whole combat feel, but not working with heavy. Just rules out that whole class of armour
Thanks for any reply, and help.💎
Regardless, this really looks great. Watched your video and it made me so happy.
Here are some examples of the original gameplay with the old/'vanilla' dodge that this mod brings back.I hope this helps it make more sense, if nothing else.
Backwards and Sideways: https://youtu.be/WdoLr0bXeJo?t=454
Sideways: https://youtu.be/WdoLr0bXeJo?t=719
Forward: https://youtu.be/RrPD583BXv0?t=279
Multiple rolls: https://youtu.be/tMca8celgNs?t=368
♥