Arma 3
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D M P - I n s u r g e n t O p s A l t i s I I
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
Updated
848.194 KB
22 Jun, 2020 @ 1:50am
23 Jun, 2020 @ 8:41pm
2 Change Notes ( view )

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D M P - I n s u r g e n t O p s A l t i s I I

In 1 collection by VedKay
Dynamically Populated Missions
15 items
Description
D M P - I n s u r g e n t  O p s  A l t i s  II
[SP/COOP Local Host/Dedicated Server]
Tested on Dedi = Yes
Civ Presence = No
Enemy Faction = Light-Medium armored Cartel/Militia 
Campaign Mode = OFF
Length = 40-60min
Dynamic and randomly generated CQB environment in hand selected towns and factories around Altis. Showcasing the incredibly powerful Drongo's Map Population engine at the core, but on a very small scale compared to the large AOs of GroundOps

Each new game will spawn enemies and missions in different locations, along with random time and weather conditions. Please allow 30 seconds at mission start for enemy and missions to be spawned/assigned

Enemy Types :

  • Statics
  • Infantry patrol
  • Infantry Garrison/Roof Tops
  • HVTs
  • Hunter Infantry (chance of)
  • Roadblocks (chance of)
 
Support Available to players :
  • Admin Menu built into DCE for any pesky beggars that spawn under ground (hay stacks/patios); must be #adminLogged
  • M4 Scorcher Arty through the use of DRA system
  • A little something if you pop open DAO
  • Live Feed thermal optic UAV scoping the town on 400m loiter, also useful for marking out targets with DCE markers
  • Zeus for #adminLogged, you cannot control any DMP mission assets, but it's there if you want to cause some chaos
InsurgentOps Altis II  sees small Recon Squads tasked with clearing out the Hotel Resort complex at Iraklia bay. Enemies will be patrolling the streets, held up garrisoning buildings and taking up various rooftop positions. 

There is a chance you may be tasked with rescuing somebody.
There is a chance a HVT will be present in the town, which will need sorting out. 
Using DMP's Infoshare, there is a 3% chance that mission will spawn enemies with VERY aggressive information sharing. Making them absolute hunter squads, which are coming your way fast! 

Designed for Local hosting SP or COOP, runs very light with up to 50 odd enemies spawning in a localized area. I get 70-90fps in local testing. Obviously runs like a dream on dedicated servers with mates. 

The other Drongo's Mods required are to showcase the immersion that mods like DCE, DAO, DRA and DEI inject into ARMA 3. 
Quite frankly in my opinion they should be included in the vanilla game. 
Cheers Drongo for all your continued efforts and updates across all your mods. 

How To Launch Mission Solo or LAN :
  • Go to Multiplayer
  • Server browser
  • Host Server
  • Type in server name, # of players, password
  • Choose map on left (Altis in this case) and the mission on right. 

Credits : 
 
Drongo ;
 for the plethora of bloody Incredible Mods to make all kinds of scenarios with.  
DMP : The Swiss Army Knife of mission making!  
 
Killzonekid ;
 for the work on "UAV, r2t and PiP"[killzonekid.com] which is the base for the Live UAV feeds all the DMP mission HQ's have 
8 Comments
VedKay  [author] 13 May, 2022 @ 1:53pm 
Yeh must be the mission cause it works for all these others people, just not you. But yeh it’s not you, it’s the mission 😂
Young Stroker the Body Snatcher 13 May, 2022 @ 12:10pm 
I followed everything and tried it, oh well.
VedKay  [author] 13 May, 2022 @ 4:10am 
You're launching it wrong. Brilliant work.
Young Stroker the Body Snatcher 12 May, 2022 @ 10:29pm 
none of your scenarios work for me, it is a static view i can't interact with. brilliant work
VedKay  [author] 5 Dec, 2020 @ 12:37am 
@mrjoker yeh mate you can control the AI using DCE (3rd pic in gallery; Drongo's Command Enhancement). It has a very easy to use Tablet GUI with all the AI controls. You can also use DAO (5th pic in gallery; Drongo's Air Ops) to control AI jets. Oh also in DCE has artillery control as well.
mrjoker 4 Dec, 2020 @ 11:21am 
Is that the player has to be the one issuing commands? Or there is a way to have AI squads attacking the objective?
VedKay  [author] 22 Jun, 2020 @ 5:09pm 
@Zothen pretty sure there are other Contact assets apart from the uniforms, will see whats in there, if not too much I'll edit out ✌️
Zothen 22 Jun, 2020 @ 5:04pm 
Can you please change the contact garb bluefor is wearing? Really not needed to depend on the contact dlc because of those.