Total War: ATTILA

Total War: ATTILA

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Bran MK 1212 Campaign AI Super Slaughter Edition
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Tags: mod, Campaign
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45.004 MB
24 Jun, 2020 @ 3:35am
24 Jul @ 11:31pm
177 Change Notes ( view )

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Bran MK 1212 Campaign AI Super Slaughter Edition

Description
MOST AGGRESSIVE VERSION incorporating BRAN MK 1212 SLAUGHTER BATTLE AI . Campaign will be more dynamic with very Epic Bloody battles!! Economy will be more difficult also!


NEW CAMPAIGN AI BEHAVIORS: that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles and tougher settlements. Diplomatic behaviors changes are that factions allied with you will be more likely to make treaties with your allies too. Better offers from AI factions. More diplomatic activity. Trade easier to get, Defensive and Military Alliance harder to get. Rebalance of relations so more inner faction fighting less west vs east. Christian faction will fight each other more and Islamic factions will fight each other more. Ai should build bigger and better armies with better mix of units and construct buildings more. Better public order. Army reinforcement range has been increased by 50%. Better balance of field battles vs small settlement battles. Ambush and Raid stances more effective. Better chance of ambush attacks. More defensive deployables in Fortified stance. Religion has a bigger impact on public order and diplomatic relations. Better Building effects as they matter now.Better technology effect bonuses. Political Power revamp. New campaign movement modifiers through different types of terrain. Culture and Religion play a more important part in diplomacy.These changes will make for a far more intense DYNAMIC campaign! This IS now a Total War game proper-it is not a CIV game but a WAR GAME. So. be prepared to FIGHT!

NEW BRAN BATTLE AI SETTINGS for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor and shield values. Heavy mail now is better against weapons. New Movement ground modifiers through different ground types=slower through forests and rock and mud. Raised hit points 20% for horses and camels and elephants. Raised mass settings for horses and camels. Changed spotting rules for all units. Better chance of ambushing attacks. Re balanced missile and melee weapons. Longer ranges for bows..Shield Wall ability improved. Re balanced heavy units to be more effective.

Not compatible with other mods that change battle files or unit stats. Not Compatible with other Campaign AI submods. Not Compatible with animation mods.

LOAD ORDER: This mod must load at the top of your load order. IF you use any Turn per year sub mods then that will load first and the Bran mod 2nd.

RECOMMENDED CAMPAIGN DIFFICULTY SHOULD BE SET TO VERY HARD!!!! More slaughter on Legendary. (Note: IF the Ai is too aggressive then play on NORMAL difficulty).

NOTE: The Pope favor script I have nerfed its effects so just ignore the Pope nonsense.


NOTE: DO NOT USE THIS WITH ANY BRAN MK 1212 BATTLE AI.!
283 Comments
BRAN MAC BORN  [author] 24 Jul @ 11:34pm 
Updated Diplomacy.
BRAN MAC BORN  [author] 14 Jul @ 11:33pm 
UPDATED.
Loys2Bourbon 14 Jul @ 6:42am 
Since last update; AI is less agressive and no more recruit full stacks army
love this mod
Extermly_Inteligunt 21 Jun @ 3:39am 
Thanks a lot for your work and continuos updating. You are the best :)
BRAN MAC BORN  [author] 19 Jun @ 11:17pm 
Updated.
BRAN MAC BORN  [author] 1 Apr @ 12:12am 
Updated.
BRAN MAC BORN  [author] 28 Mar @ 8:18pm 
All troll posts will be deleated.
BRAN MAC BORN  [author] 28 Mar @ 1:43am 
on top. before main mod.
Pwin 28 Mar @ 12:22am 
Should I apply it to order 1? Or should I apply it on top of 1212 mode?