Total War: ATTILA

Total War: ATTILA

Bran MK 1212 Campaign AI Super Slaughter Edition
283 Comments
BRAN MAC BORN  [author] 24 Jul @ 11:34pm 
Updated Diplomacy.
BRAN MAC BORN  [author] 14 Jul @ 11:33pm 
UPDATED.
Loys2Bourbon 14 Jul @ 6:42am 
Since last update; AI is less agressive and no more recruit full stacks army
love this mod
Extermly_Inteligunt 21 Jun @ 3:39am 
Thanks a lot for your work and continuos updating. You are the best :)
BRAN MAC BORN  [author] 19 Jun @ 11:17pm 
Updated.
BRAN MAC BORN  [author] 1 Apr @ 12:12am 
Updated.
BRAN MAC BORN  [author] 28 Mar @ 8:18pm 
All troll posts will be deleated.
BRAN MAC BORN  [author] 28 Mar @ 1:43am 
on top. before main mod.
Pwin 28 Mar @ 12:22am 
Should I apply it to order 1? Or should I apply it on top of 1212 mode?
BRAN MAC BORN  [author] 24 Mar @ 11:07pm 
it includes the battle ai. larger sizes no longer work as the developers changed the units.
jamesdemaio 24 Mar @ 4:35pm 
does this include the battle ai? and can you also use the larger units mod you made with this as well?
BRAN MAC BORN  [author] 15 Mar @ 11:16pm 
I do not know i have not tried that...test and see.
Oppai Sensei 15 Mar @ 11:14pm 
ah thank you, one last doubt, does it conflict with the in-mod (1212Mk) judgment day challenge if its enabled? i haven't really gone into late game but do they conflict with each other? your mod and the challenge?
BRAN MAC BORN  [author] 15 Mar @ 11:05pm 
I removed the units size sub mod. Everything else works fine.
Oppai Sensei 15 Mar @ 5:47am 
are you saying this mod isn't working as intended as of now?
BRAN MAC BORN  [author] 8 Mar @ 1:09am 
The problem is with the unit tables. The point was to have the larger unit sizes. The projectile thing was working before without the sufix. I added it and now the mod loads ...but the unit files still do not work and the mod will not load.
Oppai Sensei 7 Mar @ 7:22pm 
Mr BRAN MAC BORN, the fix is very simple for this mod to work, you forgot to rename projectiles file. using the same name as the main game causes this error im sure you are aware, all it takes is a min to edit it and re upload it.

I personally renamed the projectiles to bran_projectiles and it loads and works flawlessly.
I have the utmost respect for you and your amazing mods and yes no one is perfect but this mod with some insane cheats is just great.

hoping to hear from you very soon. :))
cezar_sobr95 6 Mar @ 6:05am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.
Extermly_Inteligunt 22 Feb @ 12:44pm 
Thats sad to hear but I understand your frustration. Your mod was the only reason I played MK :( Thanks for the great times because of your amazing mod. It really was great :)
BRAN MAC BORN  [author] 21 Feb @ 11:56pm 
FOR NOW USE THE REGULAR BATTLE AI SUB MOD WITH THE REGULAR BRAN CAMPAIGN AI SUBMOD. LOAD THE BATTLE AI ABOVE THE CAMPAIGN AI SUB MOD. IT WORKS. SO LOAD ORDER IS BATTLE AI THEN CAMPAIGN AI THEN ALL THE REST OF THE 1212 MAIN PARTS IN ORDER.
rlawndud4152 21 Feb @ 7:47pm 
OMG we still need uu
Damian 28 Jan @ 4:34am 
That's a shame that the mod wont be updated anymore, thanks for your work with mod though.
[3IRD] ✜Zürichtalvaの 22 Jan @ 2:26pm 
welp, GG. but really cool mod, i love it
Balti 20 Jan @ 7:54am 
GG
BRAN MAC BORN  [author] 15 Jan @ 8:55pm 
Seems you are correct. Well that is it. They do stupid updates that do nothing for their mod and break all the sub mods. They do not tell the makers of the submods what they do to the mod. I am done with this. Screw it. Done.
Scainfor 15 Jan @ 6:03am 
@BRAN MAC BORN
Hi, it seems that since the MK1212 Base Pack - Campaign Alpha update 2 days ago the game doesn't launch with the mod (stuck on loading screen). Thank you for this great mod, I hope the problem will be solved !
Tycherious 6 Jan @ 10:11pm 
@BRAN MAC BORN Great stuff, excited to try it out!
BRAN MAC BORN  [author] 5 Jan @ 11:25pm 
Updated.
Balti 30 Dec, 2024 @ 2:44am 
Merry Christmas Hey Bran, could you reduce the reload time of the musketeers and arquebusiers, or improve their damage per shot? Because in battle it is difficult to use them because they only shoot once and then melee. As well as the pistol units that have more damage or better reload.
BRAN MAC BORN  [author] 23 Dec, 2024 @ 9:20pm 
Updated.
Balti 19 Dec, 2024 @ 6:35am 
Really thank you very much for the damage increase :D on firearms. The game feels better with the gunpowder perfect for getting into a pike and shot
BRAN MAC BORN  [author] 18 Dec, 2024 @ 9:52pm 
Update-raised gunfire weapon damage.
GAMER01 17 Dec, 2024 @ 11:56pm 
god damn....got hit by three massive stacks from France in Bordeaux. your mod is 'AS ADVERTISED' lol :Surrender:
BRAN MAC BORN  [author] 17 Dec, 2024 @ 11:31pm 
can do.
Balti 17 Dec, 2024 @ 5:37am 
ty for that hey brand could u improve the guns damage musket and arcabusier for the late units? i feel the same damage with crossbow
BRAN MAC BORN  [author] 16 Dec, 2024 @ 11:02pm 
Made trade a little easier to get with friendly relations.
Darknight36 16 Dec, 2024 @ 4:30am 
I am not sure why, but since I've been using the mod, trade, instead of being easier. Seems to be ever harder to achieve
AV-BriaN- 11 Dec, 2024 @ 4:10pm 
Hey I am playing on Very Hard as Nicaea. AI just seems to suicide its armies into my armies/settlements no matter what the balance of power is.
BRAN MAC BORN  [author] 10 Dec, 2024 @ 11:53pm 
What campaign difficulty are you playing on? The Ai attacks armies cities everything -not just ports.
AV-BriaN- 10 Dec, 2024 @ 11:20am 
Trying this mod but it seems the AI attacks you no matter what even if they will lose badly. Also notice the AI is only attacking ports. Also AI isn't attacking with multiple armies at once. They just attack with armies one by one. Something might be wrong with the mod.
Balti 2 Dec, 2024 @ 4:31am 
Hey Brand, you can develop a type of diplomacy that makes the factions that form coalitions (i.e. military alliances) declare peace with you when they have lost many armies and territories.
BRAN MAC BORN  [author] 22 Nov, 2024 @ 12:53am 
Fixed diplomacy bug with trade treaties with some factions. Starting diplomatic relations raised for trade defensive and military treaties at game start.
Fighting Geek 13 Nov, 2024 @ 9:44pm 
I noticed that this bug only occurs in the siege of the city of DONGOLA or in some other city that has the same structure as Dongola. I tried to use the same formation in sieges of other cities and the bug simply does not occur, the game runs normally. Another important detail is that it occurs exactly after 8 minutes of battle have passed. I believe it is a bug in the specific map.
BRAN MAC BORN  [author] 13 Nov, 2024 @ 8:27pm 
Turn down your unit detail and shadows and do not play the game with unit sizes larger than LARGE. It is cpu dependent and the game is not well optimized. Another thing is do not play for long period without exiting the game. Save and then Exit after big battles. There is a memory leak in the game. If you like the Medieval setting and want better frame rates play the 1100 ad mod for Rome 2.
Fighting Geek 13 Nov, 2024 @ 8:22pm 
How fix that?
BRAN MAC BORN  [author] 13 Nov, 2024 @ 6:06pm 
Yes that is the unoptimized Attila engine for you.
Fighting Geek 13 Nov, 2024 @ 5:55pm 
Hello Bran, I'm playing Seljuk Empire, I'm in the late game. I noticed that when I try to make sieges using janissaries and great bombards, the game starts running in slow motion after 10 minutes of battle. Do you know what might be happening?
BRAN MAC BORN  [author] 4 Nov, 2024 @ 6:04pm 
Will take some time testing it all out.
Jaded Johnny 4 Nov, 2024 @ 8:59am 
Hi Bran. I wanted to thank you for this submod as it makes MK 1212 very engaging. I enjoy four turns per year and I'm glad you clarified recently that Earl's is incompatible now. With that said, I am eager to see your release of a 4TPY mod that's compatible with your mods. Cheers!