Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any thumbs up on it would be really appreciated!
There will likely be some stat changes once ported to bring it in line with WH3, so rebalancing stats may also take some of that time, depending on how much has changed.
Aside from that though, balance. It is already a fairly strong unit, and I'd probably have to tweak it's stats to balance it out if it had hunger. Plus VC have plenty of healing options.
Lastly, it's very much a hit and run unit, cycle charging and pulling out. Since the hunger only gives health while in combat, it also doesn't go well with the units play style anyway.
I balance my units on normal difficulty, and I think that might not be scaling well to your game settings or if you have mods affecting gameplay or difficulty. Sadly this is true for even many vanilla situations (imo). Thanks again for the feedback and hope you still enjoy the mod!