Total War: WARHAMMER II

Total War: WARHAMMER II

52 ratings
Vampire Count Unit Pack
   
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Tags: mod, Units
File Size
Posted
Updated
1.155 MB
24 Jun, 2020 @ 9:02am
19 May, 2021 @ 8:00am
5 Change Notes ( view )

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Vampire Count Unit Pack

Description
PLEASE READ BEFORE COMMENTING SECTION

Units:

Blood Knight Infantry
Blood Knight Halberds
Blood Knight Hellsteeds
Graveguard (Halberds)
Zombie Dragon

FAQ:

Q: Do your units benefit from skills and technology?
A: You bet! Except ones from other mods. Maybe.

Q: Can you raise dead the modded units?
A: Yes

Q: Save game compatible?
A: Safe to add, likely not safe to remove (same goes for any unit mod) so I would recommend creating a save before hand in case you don't like the mod. Which would be crazy cause its balanced and awesome!

Q: Can you add/remove a unit?
A: I couldn't keep up if I did that for every request, but if I see a lot of people asking to remove units I will make a guide on how. As for adding, post your idea in the comments and I'll see if I like it, but no promises.

Q: Compatible with ??
A: Should be. Does not change any vanilla assets.

Q: Can you make a version for ??
A: Probably not sadly. I don't use any overhauls.

Q: Can I use your unit mods together?
A: Sure can.

If anyone finds any bugs or something that conflicts with what the FAQ says, please contact me and I will try to fix as soon as possible!

Permissions:
If anyone wants to create a version for something such as an overhaul, feel free to but please credit me and link to the mod page :). If I am ever AWOL for more than a month (not updating, not responding to messages) anyone has permission to update any of my mods as long as they also credit me and link to the original mod page.

Donations:
I will always support free modding, but I will also support supporting modders! You can always provide us with encouragement, thanks, or a drink via PayPal. Any amount is very appreciated, but so is just enjoying our work and providing us valuable feedback to improve it. paypal.me/SteelBlood

Before you comment!

I cannot respond to any "update plz" comments. Unit mods like this very, very rarely, ever need to be updated. A mod saying it is out of date does not mean it is broken, it just means the game has been updated more recently than the mod has. However if an update actually does break something, I will be happy to fix it.

When requesting an update, please give a description of your problem so I know where to start looking to fix it.

Troubleshooting:
Try to recreate the problem with ONLY this mod enabled. If problem persists, please describe and I will try to help best I can.
27 Comments
SteelBlood  [author] 5 Oct, 2022 @ 9:40am 
Wh3 Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871628725

Any thumbs up on it would be really appreciated!
SteelBlood  [author] 4 Oct, 2022 @ 12:56pm 
As far as WH2 is concerned, this mod is considered complete. I am currently working on figuring out transferring my mods to WH3. It WILL be coming to WH3, but I can't give a time estimate. Been having computer issues to the point where I need a new one, and will be working a lot more soon. Hopefully I can get it finished and ported to WH3 before work picks up, if my current PC lets me. Happy to know you enjoy the mod!

There will likely be some stat changes once ported to bring it in line with WH3, so rebalancing stats may also take some of that time, depending on how much has changed.
lightermate0224 2 Oct, 2022 @ 11:56pm 
I just think this is a really good mod that brings a bunch of fun to the VC, and I'd love to see it get an adaptation.
lightermate0224 2 Oct, 2022 @ 11:52pm 
So I read the description and I saw nothing saying this will be updated for WH III. Is this not getting ported over or is this a dead mod?? But if anybody has already ported it, can I get the link?
Hartmann 11 Jan, 2022 @ 4:00pm 
Ok, seems right. Thanks for the answer!
SteelBlood  [author] 11 Jan, 2022 @ 8:23am 
A couple reasons. So hunger is supposed to represent feeding on others while in combat, replenishing the life of the vampires and other creatures. It didn't make a lot of sense to me that they'd be able to feed from horseback.

Aside from that though, balance. It is already a fairly strong unit, and I'd probably have to tweak it's stats to balance it out if it had hunger. Plus VC have plenty of healing options.

Lastly, it's very much a hit and run unit, cycle charging and pulling out. Since the hunger only gives health while in combat, it also doesn't go well with the units play style anyway.
Hartmann 10 Jan, 2022 @ 3:59pm 
Why don't hellsteeds have the hunger skill?
SteelBlood  [author] 2 Nov, 2021 @ 3:53pm 
Thank you very much for your feedback. Each unit's combat stats are based off of vanilla units to maintain balance. The zombie dragon is based off the black dragon, although I did slightly lower it's health to balance out its regeneration bonus. Blood knight infantry are comparable to depth guard and the Hellsteeds are supposed to be somewhere between both the Pegasus Knights units.

I balance my units on normal difficulty, and I think that might not be scaling well to your game settings or if you have mods affecting gameplay or difficulty. Sadly this is true for even many vanilla situations (imo). Thanks again for the feedback and hope you still enjoy the mod!
Who 2 Nov, 2021 @ 3:27pm 
Awesome mod, health values seem a little low on most units though. Especially noticeable when the zombie dragon gets flanked. Would it be possible to bump up the health values to be something like 10k for the dragon and something closer to 7-8k for the other units?
arashii77 22 May, 2021 @ 2:21am 
they are possible to resurrected in campagne