X4: Foundations

X4: Foundations

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HQ_02_V2
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26.319 MB
25 Jun, 2020 @ 5:49pm
19 May, 2021 @ 2:44am
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HQ_02_V2

Description
This is an updated version of the HQ_02 mod, a model modification for the Player Headquarters.

The previous version had become outdated and broken and the original uploader seems to have disappeared about a year ago.

This version has been updated to follow XML patching guidelines so it shouldn't break as easily. In the old version, it was reported that accessing the research lab had been broken due to an official update that changed the way teleportation worked. Since the other version didn't use patch methods, it simply overwrote the changes and ended up breaking (including in my case, my save game).

My thanks go out to the modders over in the X4_Modding Discord (especially UniTrader and DeadAir) for helping me to get this fixed up and patched.

Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760143790




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Nexus Mods
Popular Discussions View All (1)
2
19 May, 2021 @ 4:12am
nexxus upload
Mijati_GER
68 Comments
kananesgi 30 Oct, 2024 @ 3:58pm 
For those mentioning this mod no longer working, there is another mod now available on Nexus with options for different station configurations. I haven't tested it fully, but it was just released in Aug '24, so I'm guessing it is probably fully compatible with 7.x. Also has options for some different designs, textures, and asteroid/anomaly presence.

https://www.nexusmods.com/x4foundations/mods/1483
Argent Hawkins 16 Sep, 2024 @ 1:51am 
This mod don't work now. The attach point you get with out mod works but no other points work, even with new game
That Cute Dragon 12 Jul, 2024 @ 9:34am 
Every attach point except for 3 and 5 are misaligned, as are the spires save for 1's. The lettering is also misaligned for 1 and 2. 4 and 6 and incomplete ring sections. Do you know what program can be used to edit the model itself so I can fix this?
The Zanzibarbarian 20 Oct, 2023 @ 1:38pm 
This is a great MOD when you can remove that damn asteroid.
Now...
Are you working on or is there any chance you can work on a MOD that removes that totally, infuriating and 100% annoying, water born maggot called Boso Ta?
The times I've been in a conversation with someone of just pressed "F" to open a door or interact with something and BANG! Boso Ta snuck in and now I'll have to chat to the maggot for the next 5 mins while my ships getting pounded by Xenon.
Prior Micha 3 Aug, 2023 @ 12:33am 
I support Yare Yare's request.
Yare Yare 1 Aug, 2023 @ 6:13am 
Can you please make a symmetrical version of this? It would like to create a public blueprint for this model but if you try to connect the docking points together in the middle you will notice that they are slightly off, which causes clipping of modules.
Demonicpain10 28 Jul, 2023 @ 2:56am 
Would be great if you updated the collision meshes on the base.
Sco81 21 May, 2023 @ 12:26am 
Hi Dumpshock,

Can you please look at the 6.0 compatibilty? The log file shows a lot of collision errors.
I want to use this mod again. :-)

I assume you can use the existing hull-, mesh- and collision files of the vanilla headquarter folder landmarks_player_hq_01_research_data.
Dumpshock  [author] 1 May, 2023 @ 2:02am 
In my tests, I have not seen any issues using this with the 6.0 release.
cookiepuncher 1 May, 2023 @ 1:53am 
I would like to get this mod. Will you please update it for 6.0?