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https://www.nexusmods.com/x4foundations/mods/1483
Now...
Are you working on or is there any chance you can work on a MOD that removes that totally, infuriating and 100% annoying, water born maggot called Boso Ta?
The times I've been in a conversation with someone of just pressed "F" to open a door or interact with something and BANG! Boso Ta snuck in and now I'll have to chat to the maggot for the next 5 mins while my ships getting pounded by Xenon.
Can you please look at the 6.0 compatibilty? The log file shows a lot of collision errors.
I want to use this mod again. :-)
I assume you can use the existing hull-, mesh- and collision files of the vanilla headquarter folder landmarks_player_hq_01_research_data.
6.0 Beta 1 did have reports on the Egosoft Beta forums of crashes related to the HQ and were directly tied to the Beta itself, supposedly fixed in Beta 2.
Haven't had a chance to look, but considering the number of changes coming down the pipe, doesn't surprise me.
I will take a look at it when I get a chance, but I would not expect an update for the beta branch.
There may have been improvements since then to fix that issue, but can't confirm for sure as I usually play with it removed.
This is the PlayerHQ and you can get it from scanning stations with option 2 in your ship. You should find a signal and eventually will get the correct one that will start that quest line. The PHQ will also let you do research for teleportation, stealing of station blueprints, and modifications for your ships.
If you do not have it yet, start looking through any story missions that you may not have done yet.
I did not find any issues during the Beta or post update that showed there to be an problem.
You could also try to start the game in Debug mode. That will force a log to be generated live. Then just perform the action you're having issues with, then check the log to see what it says.
There should be instructions for enabling it over on the Egosoft forums (add -logfile debuglog.txt as a startup parameter), or there's a .bat on the forums that you could get that makes it a bit easier.
All of the assets used as far as I can tell are slightly modified stock Egosoft X4 assets.
All I'm doing is trying to maintain the original mod while doing small improvements and keeping it updated as updates come out.
Also, for those interested, I am working on a version that includes the asteroid. Just doing some testing to make sure I haven't broken anything. Hope to have it out in the next day or two.
Also, uploaded to the Nexus for those who have requested it.
我发现原版的HQ似乎并不是正对着规划边界的,我在你的MOD里也发现了并不是正对,请问是否能做些小调整呢?这样就可以进行较为完美的布局方案了。
2) Does this work with already existing PHQ builds, or only with new games?
I figured you were good enough to do this for us I wasn't going to moan about things not being absolutely perfect :) :)
As for the issue with the quest, I haven't played in a bit. Was there an update recently? The last time I tested, it seemed to work okay.