Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Governors
   
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26 Jun, 2020 @ 12:23pm
18 Feb, 2023 @ 3:48am
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EpsTweak for Governors

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


This mod improves Governors by reducing the time it takes them to establish in a city to 3 turns. (2 turns for Victor.) It also alters the promotions and abilities of all the Governors:

Victor - Most useful defensive abilities unlock sooner, and he can now help with counter-spying.

Amani - Left promotion path specializes in Loyalty interactions, and she can now provide Diplomatic Favor.

Moksha - Left side of the promotion tree focuses on Culture. Right side lets you purchase Builders and Districts with Faith.

Magnus - Provision replaced with a new promotion for being too powerful, Black Marketeer combined with Industrialist.

Liang - Reinforced Materials improved and moved to level 1, and two abilities were completely reworked to emphasize construction of infrastructure and Wonders.

Pingala - Culture focus removed. Replacement abilities focus more on science and Great People.

Reyna - Main ability swapped places with Forestry Management, gold abilities made easier to access, and right promotion path emphasizes development of new cities.


Also, the City Park improvement is now available to everyone once they research Humanism.
51 Comments
Nandybear 3 Mar, 2024 @ 3:54am 
Magnus Resource Operations also gives a food boost to luxury resources which isn't in the description.

EPSTWEAK_MAGNUS_FOOD_FROM_LUXURY
Broken Lord 10 Dec, 2023 @ 6:49am 
Great mod! Translated to Russian . By the way, could you add compatibility for CityLight? Right now this mod replaces Lyang's city parks promotion, causing her to not be able to build waystaions enhancements from CityLight.
HindeR 28 Aug, 2023 @ 5:44am 
Man, you can write that the governor (!) and not the city gives +4 (or +2 as I did because +4 is unbalanced in my opinion) in both files and you will get the desired result. So the description will be clearer. Good mod anyway.
Eps  [author] 28 Aug, 2023 @ 1:35am 
Yeah, I tried to set it to just 2, but then for some reason Grants didn't affect it? So to avoid confusion I hand-set it to 4, which is what players will be expecting.
HindeR 27 Aug, 2023 @ 5:56pm 
I read what is specified in GameDefines.xml. It says 4 and GameText.xml says 2. I'm talking about this. Anyway
Eps  [author] 27 Aug, 2023 @ 1:50pm 
Read the promotion directly above it.
HindeR 27 Aug, 2023 @ 2:25am 
Eps, Pingala in the description of the points of the engineer and scientist has +2 per turn, but in fact it gives +4. Check please
ToastyWombat 25 Mar, 2023 @ 12:06pm 
Yeah my bad its Suktritact's mod changing that specific promotion for some reason
Eps  [author] 25 Mar, 2023 @ 1:56am 
Like I said, I changed nothing about that promotion or the improvement. The change may be coming from a different mod?
ToastyWombat 24 Mar, 2023 @ 11:00pm 
I actually popped into a game to test this and it looks like the in-game text effect listed below is correctly implemented. The effect is just so drastically different from the default implementation I thought it wasn't working, my bad. Is there a reason you changed it? It's honestly a nerf versus the default implementation.