Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Governors
51 Comments
Nandybear 3 Mar, 2024 @ 3:54am 
Magnus Resource Operations also gives a food boost to luxury resources which isn't in the description.

EPSTWEAK_MAGNUS_FOOD_FROM_LUXURY
Broken Lord 10 Dec, 2023 @ 6:49am 
Great mod! Translated to Russian . By the way, could you add compatibility for CityLight? Right now this mod replaces Lyang's city parks promotion, causing her to not be able to build waystaions enhancements from CityLight.
HindeR 28 Aug, 2023 @ 5:44am 
Man, you can write that the governor (!) and not the city gives +4 (or +2 as I did because +4 is unbalanced in my opinion) in both files and you will get the desired result. So the description will be clearer. Good mod anyway.
Eps  [author] 28 Aug, 2023 @ 1:35am 
Yeah, I tried to set it to just 2, but then for some reason Grants didn't affect it? So to avoid confusion I hand-set it to 4, which is what players will be expecting.
HindeR 27 Aug, 2023 @ 5:56pm 
I read what is specified in GameDefines.xml. It says 4 and GameText.xml says 2. I'm talking about this. Anyway
Eps  [author] 27 Aug, 2023 @ 1:50pm 
Read the promotion directly above it.
HindeR 27 Aug, 2023 @ 2:25am 
Eps, Pingala in the description of the points of the engineer and scientist has +2 per turn, but in fact it gives +4. Check please
ToastyWombat 25 Mar, 2023 @ 12:06pm 
Yeah my bad its Suktritact's mod changing that specific promotion for some reason
Eps  [author] 25 Mar, 2023 @ 1:56am 
Like I said, I changed nothing about that promotion or the improvement. The change may be coming from a different mod?
ToastyWombat 24 Mar, 2023 @ 11:00pm 
I actually popped into a game to test this and it looks like the in-game text effect listed below is correctly implemented. The effect is just so drastically different from the default implementation I thought it wasn't working, my bad. Is there a reason you changed it? It's honestly a nerf versus the default implementation.
ToastyWombat 24 Mar, 2023 @ 6:45pm 
The in-game description of Liang's Aquaculture promotion does not match the description on the Civ6 wiki so something must have been changed.

The wiki says:
+1 food
+1 additional food for each adjacent sea resource
+0.5 housing
+1 production if liang is in the city

The in-game description with your mod says:
+1 housing
Fishing boats adjacent to fishery yield +2 food
+1 production if Liang is in the city

Those are pretty wildly different. But those changes are not you?
Eps  [author] 24 Mar, 2023 @ 2:01pm 
My mod changes nothing about the promotion or the improvement, so I think it would be on Suktritact's end?
ToastyWombat 24 Mar, 2023 @ 1:08pm 
The fisheries from Liang dont seem to be working with Sukritact's Oceans mode. Not sure if its this mod or that mod causing the issue.
Eps  [author] 19 Mar, 2023 @ 3:23am 
Yes. By getting to the end of the Civics tree and running the Future Civic repeatedly. Each time you finish it you get an extra governor title.
ToastyWombat 18 Mar, 2023 @ 10:44pm 
Are you still able to get all of the promotions eventually?
Eps  [author] 19 Feb, 2023 @ 8:52am 
That's the goal. I don't want anything to be an auto-pick.
Nandybear 19 Feb, 2023 @ 8:11am 
WHY DOES THAT SOUND SO SARCASTIC lmao. I meant it sincerely!
Nandybear 19 Feb, 2023 @ 8:11am 
I love where you've put it because I wouldn't normally go with that tree, I'd go with the right tree for the settler boost. So now it puts me in a position to choose do I want easier settlers or units ? And if I want both, do I want to give up extra builders and fisheries ? It's awesome, I much prefer having to "sacrifice" something rather than just being able to do everything.
Nandybear 19 Feb, 2023 @ 6:33am 
Oh brilliant, nicely done mate.
Eps  [author] 19 Feb, 2023 @ 4:35am 
I implemented it. Along with a few other extra changes.
Nandybear 16 Feb, 2023 @ 5:53am 
That's a really good idea, as I rarely if ever think of using it otherwise; by that point in the game I'm not wanting for resources and a production bump of 2, by the point of having power plants, is almost a rounding error!

Although I play on huge with wide empires, and I understand some policies are better catered to smaller games.
Eps  [author] 15 Feb, 2023 @ 6:25am 
I'm leaning more towards combining that effect into Industrialist, to give that promotion a use in the early and mid-game.
Nandybear 15 Feb, 2023 @ 2:57am 
Losing Black Marketeer is a massive hit, especially when suddenly put on a war footing - 20 iron per knight for instance. Even when owning quite a few mines, I can only build one at a time. Could do with a policy card or something to help the loss of this.
Sexy Skaven Rat 24 Jan, 2023 @ 4:54pm 
Oh I see, very nice, the possibilities are limitless with Liang
Eps  [author] 22 Jan, 2023 @ 3:24am 
The settler buff stacks with the policy card to result in +100% production towards settlers. When Liang moves, the extra district you built remains, but you have to wait for 6 extra population rather than 3 to build a new one.
Sexy Skaven Rat 21 Jan, 2023 @ 10:26pm 
Nice changes, Reyna makes a lot more sense now. Vanilla governors seem very lacking except for Pingala and Magnus. Reyna and Mokshas district purchase abilities at lvl 2 are really nice, i feel like if you have enough resources you should be able to spend them on districts.

A question about Magnus 50% settler discount: how does that work with 50% settler discount policy card?

And what happens with an extra district if I move Liang somewhere else?

Also free parks for everyone!
Eps  [author] 21 Jan, 2023 @ 4:03am 
Pingala's vanilla abilities make him an auto-pick for most players, which I want to avoid.
i bad at game 20 Jan, 2023 @ 2:54pm 
Very nice buffs but the pingala nerf stings..

Also, its Water Mill not Water Wheel.
Eps  [author] 26 Sep, 2022 @ 2:29am 
That would take quite a lot of work, in the form of ID replacement.
skymance 25 Sep, 2022 @ 12:41pm 
question, i have been looking to just add more governors. would be cool to add these to the regular set of ones
DeadWeatherDrums 19 May, 2022 @ 7:39pm 
Okay, thanks, I'll check out the later two. From what I've observed, CQUI is kind of considered The UI Ring That Rules Them
Eps  [author] 19 May, 2022 @ 2:15am 
I use the following:
Hillier Hills
Extended Policy Cards (+ Better Report Screen)
Sukritact's Simple UI Adjustments
CQUI
DeadWeatherDrums 18 May, 2022 @ 9:32pm 
Flactline has a mod called Enable All Governors that let's you use all the extra Governors you load into a game. I haven't used it yet but when I do I'll report back.

Oh, btw, in your screenshots above, Eps, you left off Moksha.

Here's a side question, bud: So if I were to just primarily use your collection here as a way to improve and differentiate my Civ 6 experience after playing with all the Firaxis DLCs and now dabbling in mods, are there any other mods you consider - from all your playing, plus mod compatibility experience - are really worth additionally having on a general game-to-game basis? Obviously I'm not saying recommend certain modded civs, leaders, or unit expansions like WE or major expansions like City Lights, per se, (though feel free to) but off the top of your head do you have a Top 5 or 10 or 20 you'd recommend?
Ceejay 6 May, 2022 @ 12:07am 
Making me have to think due to provision not being available!
DeadWeatherDrums 25 Apr, 2022 @ 7:42pm 
Sounds like it, yes, but I'm clueless. You're the modder, what do you think? There's a mod (I believe it's called....Great Believers) that adds this class of GP. There's civs and mods that
add Governors. So in my little theory world it's easy. But in the real world...? Je nes sais pas. What do you think, guvna?
Eps  [author] 25 Apr, 2022 @ 8:13am 
Sounds likt it would be as simple as removing a few fields on a few database lines.
DeadWeatherDrums 25 Apr, 2022 @ 3:30am 
Very cool and intelligent mod, and much appreciated. I will be using it.

Q: Is there a way, or a mod, that would allow us either to use or swap out some of the Governors in other civs (Grand Vizier comes to mind) and/or created by other modders? Lots of fun playability and creativity with that option. I mean, if there are mods that can add an entirely new Great Person (and a corresponding slot on the GP screen) then surely it could be done with Governors. As to how easy it is......that I do not know because I'm not a modder. Though I did learn Basic about 40 years ago......
Lucius, the Heavenly Dragon 28 Mar, 2022 @ 2:24pm 
Sorry didn’t see your response to SilentShadow, my bad. I was on Mobile I can’t see all comments unless I scrolled down.
Lucius, the Heavenly Dragon 28 Mar, 2022 @ 2:22pm 
Hello there Eps, could you possibly add compatibility for JNR’s Expanded Alliances which grants Liang a really cool Trawler Improvement that this mod sadly overwrites.

Not a major issue, but I would like to use both the Trawler and the Better Governors offered by this mod, though I prefer the Governors from this mod more.
Snootch 24 Jan, 2022 @ 3:19pm 
I'd like an easy guide for how to tweak these in ModBuddy, if you found the time. Also, I'd love to have access (for my Civ only!) of something like the Grand Vizier that only the Ottomans currently get. (Like making my own "Grand Vizier!") Yeah, I'm a cheater. Thanks for your consideration.
Arcadian 2 Jul, 2021 @ 4:36am 
A suggestion. Since you removed culture from Pingala, there is no governor that promotes culture. You could make Moksha a Faith/Culture governor, which would make him more versatile and not just an option for religious civs.
Destiny's Bastard Child 30 May, 2021 @ 7:23am 
This is one of the coolest mods I've seen yet. Choosing governors was so routine and boring; now I actually have to think - carefully - about which to use when! Makes the game much more interesting and dynamic, and really breathes the life into the mechanic that the game creators really should have. I can't thank you enough!
Eps  [author] 21 Apr, 2021 @ 2:30am 
Don't think so. Both mods change promotion order and effects.
Silentshadow 20 Apr, 2021 @ 7:43pm 
Coming from Potato's newest video. can a compatability patch be made between this and JNR alliances expanded?
god of being bad at everything 6 Mar, 2021 @ 12:53am 
xd i still wish you never removed provision but ok
R.E.D 4 Feb, 2021 @ 5:56am 
Great mod, much better balance and choices.
watsface 28 Aug, 2020 @ 2:04am 
I've added a few of your tweak mods and really enjoying testing them out. This mod in particular — I didn't realize how banal bee-lining to Provision was. Even just that minor change opens up much more varied early governor strategies. Great work.
Eps  [author] 5 Aug, 2020 @ 8:44am 
Already fixed that typo. The screenshot is old.
jjj 5 Aug, 2020 @ 7:27am 
50 produciton toward sellters
yawn 25 Jul, 2020 @ 2:39pm 
Can you change Victor's Defense Planes "enemy spies 3 levels below" to Black Marketeer Strategic resources for units are discounted 80% from Magnus?