Total War: WARHAMMER II

Total War: WARHAMMER II

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Moulder's Menagerie - SFO
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Tags: mod, Units
File Size
Posted
Updated
1.843 MB
26 Jun, 2020 @ 8:16pm
26 Nov, 2021 @ 10:08pm
10 Change Notes ( view )

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Moulder's Menagerie - SFO

Description
A patch to adjust ChaosRobie's & Skørne's Moulder's Menagerie for SFO.

Numbers adjustment and adding it to SFO's cap, swapping the generic regen for SFO's hydra regen and changing the leadership penalty from the breath to SFO's warpfire effect.
  • Added units to both SFO caps. Armoured Rat Ogres share the Rat Ogres' (reduced the cap by 1), Chimaerats the Hellpit Abominations', Burrowing Behemoths the Brood Horrors' and Stormfiends have small cap increases in the T5 building of the monster and engineer chain.
  • Stormfiends' cap is only increased by 1 per building since they are 7 of them and increasing it by 2 would give you 14 units... Chaosrobie is reworking their recruitment.
  • Stormfiends have the warp booster ability like weapon teams/wheels. Tweaked weapon contact effects.
  • Chimaerats and Warpfire Stormfiends morale debuff changed to SFO's warpfire effect.
  • Chimaerats have SFO's hydra regen instead of the generic one.
  • I don't know what to do with the Aberrations to make them useful, they are meant to be worthless failures to begin with, so they are expendable and very cheap for now.
  • New units cards be me! EDIT: Was integrated into the main mod.
  • And various number tweaks.

Feel free to give feedback.
92 Comments
c.bundy99 22 Aug, 2022 @ 8:55am 
@Maal ah ok, I'm going to guess it's sfo that causes it then becuase that's the only other skaven-thing mod I had.
Maal  [author] 18 Aug, 2022 @ 5:13pm 
@Mathayus @c.bundy99
Other skaven-thing mods can cause conflicts with the base mod. Nothing I can do about it, specialy since this submod doesn't touch the lab.
Mathayus 18 Aug, 2022 @ 2:19pm 
I can confirm UI in lab is broken :(
c.bundy99 15 Aug, 2022 @ 7:35pm 
:Essence:Really cool mod, loving all the new units! But it seems to break some of the ui in the lab. :/
Nigenius 6 Jul, 2022 @ 9:01am 
is it posible the mod not work in the new version i want to continue my ikkit campaign but its not work
Frostlaw 26 Jun, 2022 @ 7:13am 
To anwser the questions from Val, you need to upgrade the laboratory in order to up the cap for units.
Val 6 Jan, 2022 @ 5:49am 
Ah alright, thanks for that. Is a shame. Not sure what else would touch it D:
Maal  [author] 5 Jan, 2022 @ 7:43pm 
@Val
Just tested, using only this and the 2 required mods in the default order I was able to get the new units from the Growth Vat. There might be conflict with other mods or something.
Val 4 Jan, 2022 @ 6:00am 
Hi I am not sure if its this SFO patch or the Main mod but I am having trouble getting any of the units to become available from the Growth Vat when I empty the vat out. I am only getting the base game units from the vat, even though the icons say I should be getting some of the new units.
Jon 13 Dec, 2021 @ 11:19am 
Thx for the update!