Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It does seem to have worsened after the newest update unfortunately and it also seems like the more players connected to the server the longer the freeze/lag duration.
Please test it on your side as well and let me know
The new version is already released btw (3.1) so it would make sense to change your current configuration (Mutator name changed from KFWhispColorChanger to WhispColorChanger)
And the config has changed.
"- Find a way to remove the small glitch that happens before the wave starts (0.1 second lag)"
This is the most important thing on the to-do list imo. If running a server on a low performance pc the lag time increases to a couple of seconds *at wave start* from what i'v noticed. Also seems to cause fps drops for a few seconds too *at wave finish*.
Changes done so far:
- Code is much cleaner
- No more predefined colors, you can put any color you want (config variable )
- No more in-game menu
- A little smaller in size (barely 4kb)
- Better performance, as the whisp, will not be triggered when you are not in trader time (previously, it was always being modified even when you are in wave. This created a small overhead to performance)
More to do:
- Ability to modify other aspects of the Whisp! (Head vs Trail colors, size, speed, etc.. )
- Find a way to remove the small glitch that happens before the wave starts (0.1 second lag)
But thanks!