Portal 2

Portal 2

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Duality
   
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Duality

In 1 collection by mikatastrophe
mika's best puzzles
5 items
Description
Duality - "Twist" Mapping Contest

This is my submission for Determinated's Portal 2 puzzle design/mapmaking contest. The theme of the contest was "Twist", whch I tried to implement in my entry by using a unique approach to a reversable funnel.

This map took me a long time to make, so I hope you enjoy it! I am quite proud of some of the concepts I used. If we would have had more time or I had invested more time in it I would have made an alternate, better version of the map (which I actually attempted to do, but I had some sort of creative barrier regarding this map the last couple of days)

Estimated difficulty: 3.5/10 (easy-medium)

Estimated completion time: 30 - 45 min for average players (A lot of moves, but none are completely challenging)

The main elements are a reversable funnel and repulsion gel. It contains two cubes that are distinguishable from one another by cube colorisers.

Playthrough by asears16: https://youtu.be/Cw6svdnXurY
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CREDITS:

Puzzle design & visuals: TheCompanionCubeGuy

Playtesting: Ashikaga, Tofu

Music: "Trials" - Aperture Tag Original Soundtrack
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16 Comments
Mikeastro 3 Jan, 2022 @ 5:55pm 
Fun map. I'm afraid I didn't solve it as intended, as I never needed the square signage connection. I wonder what that could have been for. Still, thumbs up :]
Aneonen 23 Dec, 2021 @ 6:32pm 
Nice puzzle - like others have said there was quite a lot of walking around but that's how it tends to be in incremental gel puzzles; I still had a good time getting the repulsion gel where it needed to be, broken or not.
Andy T 7 Nov, 2021 @ 1:24am 
The broken part is the Red dropped two cubes, so a total of 3, I left one of the Reds on X there, otherwise a very good game. Bit too much for my brain but I managed.
lfairban 15 Mar, 2021 @ 11:43am 
Defiantly had me on my toes. Looking forward to the remake.
mikatastrophe  [author] 25 Sep, 2020 @ 12:34pm 
@SpielSatzFail First of all, thanks for playing through basically all of my Best Of collection and leaving feedback!
I do agree with your problems with this map having the issue of some moves not feeling intended, or satisfying. As I mentioned in the description, Duality was made for a competition, which means that there partially wasn't enough time to re-work some moves which might seem a bit awkward to pull off now. I am, as I said in a previous comment, still working on a remake of this, which is definitely taking me some time, as I need to find solutions to issues without creating new ones. But I am going to finish that remake at some point, even if it takes me a year to do. This map was heavily designed around the core funnel concept, and that leads to a lot of geometry and elements being used scarcely, which is the reason for some things you pointed out. I really value your criticism, and will make sure to think of it when continuing with the remake! :p2cube:
SpielSatzFail 24 Sep, 2020 @ 4:20pm 
So many mixed emotions on this... it's a nice and time consuming adventure, but it doesn't feel straight forward. I don't mean linear but something like "intended". I tried a lot of moves but the map didn't give me much feedback if and when something was "the way to go". For example, I messed around with the blue gel. Besides the obvius spots where it was needed I wasn't sure what else could or should be done with it.
Besides that it was a lot of walking around, going back and forth, carrying cubes to different spots, sometimes because of convenient reasons, sometimes just guessing where they might be helpful.
The final move didn't feel as satisfying as I wanted it to be. All the time I was expecting the pit to be a significant part in many moves, but it wasn't. Hm.
Nobody No-One 5 Sep, 2020 @ 8:45am 
Nice map. Pretty easy for its size but well-made.
bullfrog 8 Aug, 2020 @ 2:32am 
Good puzzle, I'll keep am eye out for the update.
klaus.sfc01 25 Jul, 2020 @ 11:19am 
ok
mikatastrophe  [author] 25 Jul, 2020 @ 10:52am 
@klaus.sfc01 I'll consider that once I release the update with some fixes like for the issues Libby and Spacekitty pointed out, I just don't have the motivation to remake the majority of the screenshots just to fix some minor stuff like that, especially because all of the bugs are either clearly visible as unintended (see Spacekitty's comment) or don't take away any of the major puzzle parts (see Libbybapa's comment). In your case, I understand what you mean, but due to both of the buttons being on two adjacent surfaces it is still clear enough that both are required to open the exit in my opinion. :p2cube: