Portal 2

Portal 2

Duality
16 Comments
Mikeastro 3 Jan, 2022 @ 5:55pm 
Fun map. I'm afraid I didn't solve it as intended, as I never needed the square signage connection. I wonder what that could have been for. Still, thumbs up :]
Aneonen 23 Dec, 2021 @ 6:32pm 
Nice puzzle - like others have said there was quite a lot of walking around but that's how it tends to be in incremental gel puzzles; I still had a good time getting the repulsion gel where it needed to be, broken or not.
Andy T 7 Nov, 2021 @ 1:24am 
The broken part is the Red dropped two cubes, so a total of 3, I left one of the Reds on X there, otherwise a very good game. Bit too much for my brain but I managed.
lfairban 15 Mar, 2021 @ 11:43am 
Defiantly had me on my toes. Looking forward to the remake.
mikatastrophe  [author] 25 Sep, 2020 @ 12:34pm 
@SpielSatzFail First of all, thanks for playing through basically all of my Best Of collection and leaving feedback!
I do agree with your problems with this map having the issue of some moves not feeling intended, or satisfying. As I mentioned in the description, Duality was made for a competition, which means that there partially wasn't enough time to re-work some moves which might seem a bit awkward to pull off now. I am, as I said in a previous comment, still working on a remake of this, which is definitely taking me some time, as I need to find solutions to issues without creating new ones. But I am going to finish that remake at some point, even if it takes me a year to do. This map was heavily designed around the core funnel concept, and that leads to a lot of geometry and elements being used scarcely, which is the reason for some things you pointed out. I really value your criticism, and will make sure to think of it when continuing with the remake! :p2cube:
SpielSatzFail 24 Sep, 2020 @ 4:20pm 
So many mixed emotions on this... it's a nice and time consuming adventure, but it doesn't feel straight forward. I don't mean linear but something like "intended". I tried a lot of moves but the map didn't give me much feedback if and when something was "the way to go". For example, I messed around with the blue gel. Besides the obvius spots where it was needed I wasn't sure what else could or should be done with it.
Besides that it was a lot of walking around, going back and forth, carrying cubes to different spots, sometimes because of convenient reasons, sometimes just guessing where they might be helpful.
The final move didn't feel as satisfying as I wanted it to be. All the time I was expecting the pit to be a significant part in many moves, but it wasn't. Hm.
Nobody No-One 5 Sep, 2020 @ 8:45am 
Nice map. Pretty easy for its size but well-made.
bullfrog 8 Aug, 2020 @ 2:32am 
Good puzzle, I'll keep am eye out for the update.
klaus.sfc01 25 Jul, 2020 @ 11:19am 
ok
mikatastrophe  [author] 25 Jul, 2020 @ 10:52am 
@klaus.sfc01 I'll consider that once I release the update with some fixes like for the issues Libby and Spacekitty pointed out, I just don't have the motivation to remake the majority of the screenshots just to fix some minor stuff like that, especially because all of the bugs are either clearly visible as unintended (see Spacekitty's comment) or don't take away any of the major puzzle parts (see Libbybapa's comment). In your case, I understand what you mean, but due to both of the buttons being on two adjacent surfaces it is still clear enough that both are required to open the exit in my opinion. :p2cube:
klaus.sfc01 25 Jul, 2020 @ 4:55am 
nice map but i don't like if the is only one exit connection but two button to open it you could have put the other button on the other side of the door so it can have a connection that dosn look really ugly
Lorefunder 19 Jul, 2020 @ 6:23pm 
+Like +Favorite +Follow
Lorefunder 19 Jul, 2020 @ 6:23pm 
Fun puzzle, amazing visuals, epic gaming
SpKi 19 Jul, 2020 @ 2:59pm 
Neat map, ditto Libbybapa's comment. I also want to mention that near the exit area it is possible to break the portal magnet on the surface below the angled panel with the square signage, so you can get the portal closer in the direction of the exit platform. By doing this and using the funnel to go up, it is possible to crouch in the funnel which just barely allows you to get onto the exit platform. Assuming you have the surface under the angled panel painted with blue gel, you can now use it to jump over the small fizzler, allowing you to link the exit area with the starting area which then allows you to get both cubes to the exit, skipping the usage of the angled panel. Hopefully that's understandable. Still, I enjoyed it. Thumbs up.
Libbybapa 19 Jul, 2020 @ 11:37am 
Libbybapa 19 Jul, 2020 @ 10:48am 
I enjoyed it overall as a nice adventure, but there are multiple ways to do things and some unnecessary items and portal surfaces. For example, I never needed to turn off the X fizzler.