Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Visual Enhancements
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42.973 MB
2 Jul, 2020 @ 10:19pm
15 Sep, 2024 @ 5:02pm
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Visual Enhancements

In 2 collections by zl-AL-lz
Visual Enhancements: Choose Your Version!
2 items
AL - Mods Collection
44 items
Description
~~~~~~~~~~~~~~~~~~~~~~ WARNING ~~~~~~~~~~~~~~~~~~~~~~

This mod is Desync Sensitive, which means that to play online you need to disable it, unless someone else you want to play with also has it active.

~~~~~~~~~~~~~~~~~~ Check the Compatible Online Version ~~~~~~~~~~~~~~~~~~

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2206372392

~~~~~~~~~~~~~~~~~~~~~~~ WHAT IS Visual Enhancements? ~~~~~~~~~~~~~~~~~~~~~~~

''Visual Enhancements'' is a special compilation/modification of other mods that aim to give something more attractive to the game, many concepts of this mod are not mine, I have only collected and changed some things, I give all the credits corresponding to each modder that at the end of this article will be named that thanks to them this mod is possible.

~~~~~~~~~~~~~~~~~~~~~~~ What is the content of this mod? ~~~~~~~~~~~~~~~~~~~~~~~

Here you can find a list of most changes made and added:
-The field of view of the camera at its default distance has been increased by 20% more, going from a radius of 100 to 120.
-A completely new Day/Night cycle was added.
-New feature in the MP games browser at the top right, allowing you to see which players are in the waiting room.
-Argus, Hetairoi, Myrmidon, Destroyer, Fanatic, Chinese General and the Chariot Archer Wheels now have visibles upgrades! (Standard, Medium, Heavy and Champion).
-Campfires and torches now have a glow in the fire.
-Gold Colossus, Battle Boar and Pixiu Emits a light like the Gold Mines.
-Pixiu, Gold and Jade Mines emits sparkles.
-Lighthouse and Docks emits light.
-Chinese Classical Age: Town Center Death Animation and dedicated Market model added.
-Chinese Heroic Age: New Dock Model.
-Chinese Mythic Age: Town Center, Garden, War Academy, Stable, Armory, Castle and Market have new models.
-The entrances of the passages of the underworld emit a dim light.
-Atlantean flags are seen again as in The Titans (Egyptian style).
-Chinese Terrains as Plains, Jungle and others have bump and gloss map.
-Khopesh: New dedicated white weapon and Bored animation fixed.
-Sitting Tiger and Onager Wheels now they rotate correctly.
-The eclipse lighting is darker, being more faithful to that of The Titans
-The Black Corners (Campaign UI, Loading Screen, Tech Tree, Post Game Score) were filled with different wallpapers.
-Belerophon now have original jumpattack exported from AOM Vanilla.
-Chinese Naval Units now have selection circles.
-The Obelisk of the Priests now emits a blue light at the top.
-Hesperides Tree, Pestilence plague, Well of Urd, Guardin XP Sleeping, Acid Pool, Medusa and Perseus Petrification SFX, Jiang Shi, Argus Breath emits a green light.
-Sky Passage and SFX Healing emits a white light.
-Gaia Wonder, Healing Spring, Vortex Portal, Gaia Pool, Guardian XP emits a Cyan Light
-The fire and Gold Mines has a more radiant illumination.
-Tartarian Gate, Fire Balls, Vermilion Tornado, Armory Thor, Phoenix Egg the forest fires, Inferno Field, Dwarven Forges, Lava Ground emits a fire light correctly.
-The rubble on the Tartarian Gate emits an intense red light.
-The Titan Gate emits a fire light when the titan is free.
-The Myth Units Birth SFX emits Light. (White: Greek and Atlantean, Golden: Egyptian, Green: Norse, and Red: Chinese).
-The Lampades Bolt emits a blue light.
-Taproot Large emits Cyan and Yellow Light.
-Old Atlantis, Silk Road, Yellow River fixed by Hagrit (Player positions now rotate correctly).
-Erebus, The Unknown, Vinlandsaga, Team Migration, Archipelago, Islands, Highland, King of the Hill, Land Unknown Don't ignore the Giant Size.
-NEW RANDOM MAP: Golden Fleece.
-Cold winter maps like Midgard, Tundra etc start to snow.
-Centaur and Jason now have the attack sound correctly.
-Fixed all icons of the game (Colors were wrong and some noisy) This is for EE Texture rendering.
-Lava pit most notable on Hades lava Terrains.
-Healing Spring now have sound when selecting it.
-Chimaera, Earth Dragon and Azure Dragon emit firelight in their attacks.
-Eclipse SFX emits a red light.
-Excavation emits a Gold Light.
-Reworked Myrmidon materials, better established player colors.
-Colossus Silver and Gold have they have player color textures correctly.
-Egyptian Barracks Age 2 windows no longer have problems when zooming out.
-Blue Lagoon Icon Fixed.
-Kronos smoke emits a faint purple light.
-The option to choose 30 minutes in Day/Night Cycle was added.
-Wadjet Wings now have transparency.
-Added "Challenge Scenarios" category to campaigns.
-Egyptian Armory (Mythic Age) now has its texture mapped correctly.
-The Ages include an order in Roman numbers.
-Fixed materials of Kastor Adult (Attack), Kastor with Staff and Kronny transformation.
-Meteors now fall diagonally.
-Fixed an issue with the Extended Edition where the bottom left column of the campaign selector interface would not connect to the bottom connector.
-Fire lancers don't disappear when playing "flail" animation.
-Bamboo canes now render correctly corresponding to the game's global illumination.
-Villager Norse (Female): Fixed legacy bug where walking animation would freeze for a second before looping again.
-Stymphalian Bird: Fixed legacy bug where this unit would not render transparency on its wings.
-Stymphalian Bird: Fixed legact bug where many of his animations would freeze for a second before looping again.
-The Chinese Storeage Pit now has a smoother destruction animation.
-The Anubite now have visible upgrades.
-Medusa now have visible upgrades.
-Medium Ulfsarks' cape is now brown, exactly the one they previously had on heavy.
-Heavy Ulfsarks' cape is now silver, exactly the one they previously had on medium.

~~~~~~~~~~~~~~~~~~ FINAL CREDITS; SPECIAL THANKS TO: ~~~~~~~~~~~~~~~~~~

-Venlesh (Some Dynamic light Concepts).
Increased Lightning Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1421793737

-AlanWake (Render Snow in Random Maps).
Snowy Maps:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724947940

-Callistonian (Small fixes that I decided to add, like onager wheels and Darker Eclipse).
Minor Bug Fix Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1198734663
Darker Eclipse:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1188493947

-EEL_Hagrit (Chinese Random Maps fixes).
Chinese maps Fixed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1345848823

-Nick3069 (Visible upgrades of units and GRN models).
General Visible Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2107451856
Fanatic Visible Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067417807
Myrmidon Visible Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067151416
Hetairoi Visible Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2059011839
Destroyer Visible Upgrades:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2053333554

-Nikson: Orange Hero Glow (Used independently for the fire).
Hero Glow:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1683551624

-xLightningStormL: Bump maps, Egyptian Spearman Helmet Fixes.
Egyptian Spearman Helmet Fixes:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=943037937
Improved ToTD Terrains:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1381580409

-Lord Brimestone: Day/Night cycle in which I was inspired. (please contact me if you want to be added to the mod contributor, I will have no problem doing so).
ST - Improved Day-Night Cycle:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=270510757

-Sir Jasper Trund: AoM Loading Widescreen - Classic style. (please contact me if you want to be added to the mod contributor, I will have no problem doing so).
AoM Loading Widescreen - Classic style:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=262685373
38 Comments
denis.barbecot 23 Oct, 2024 @ 10:13am 
HO MON DIEUUUUUUUX! C'EST JUSTE TROP REALISTE AVEC CE MOD!
CyborgParrot 6 Sep, 2024 @ 8:59pm 
@Lady Alcina Dimitrescu

Did you check your mod load order?
Lady Alcina Dimitrescu 24 Jun, 2024 @ 6:05am 
Does not work sadly.
Downloaded the game, I started a campaign game andd.
Nothing changes.

Just a few lighting changes and thats all, nothing else works.
Squeakers 8 Jul, 2023 @ 11:44pm 
Looks like night time for me doesnt go quite as dark as shown in the pictures. Anyone else notice this problem?
I Love Abigail :) 9 Apr, 2023 @ 7:26pm 
so is this a compilation of other peoples mods?
zl-AL-lz  [author] 12 Jan, 2023 @ 11:31am 
Zethos, is a bug quite common, just restart the game, in case the poster keeps coming out remove your subscription from the mod and re-subscribe, Usually these messages appear also when you update the mod in this case with restarting the game will be enough so that it does not reappear, otherwise something broke.
zl-AL-lz  [author] 12 Jan, 2023 @ 11:29am 
Davani, most likely it will generate many conflicts with that mod, as it will overlap one file or another.
zl-AL-lz  [author] 12 Jan, 2023 @ 11:28am 
Hi Cirqix, thanks for the support, the day-night cycle is enabled only for random maps, and needs to be activated before the game begins. You can find the settings under "Visibility" called "Day/Night" where you can choose whether to keep it disabled or with a timer of 10, 30, 60 or 120 minutes.
Cirqix 12 Jan, 2023 @ 10:57am 
Hello, Im wondering if this one mod is working properly? I can't seem to tell as the day and night cycle doesn't trigger? love the work you've done btw keep it up
Davani 26 Dec, 2022 @ 2:02am 
Are your enhancement mods compatible with your Middle Earth mods?