Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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苦竹的五行建筑 | Kuzhu's Wuxing Buildings (1.6)
   
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Tags: mod, campaign
File Size
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590.513 KB
5 Jul, 2020 @ 2:12am
6 Sep, 2020 @ 4:10am
10 Change Notes ( view )

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苦竹的五行建筑 | Kuzhu's Wuxing Buildings (1.6)

In 1 collection by Huanglukuzhu
苦竹的全战三国机制型mod | Kuzhu's Mechanic Mod for TW:3K
17 items
Description
大家好,我是苦竹,又叫“了不起的艾斯比”,我花一个星期做了这个mod,也是我的第一个比较大型的mod,希望大家能够喜欢。
Hello everyone, my name is Huanglukuzhu. I spent one week to create this mod, and also my first mod with massive changes to vanilla game.

原本建筑就分为五行,但几乎没有五行的感觉,于是我在原始建筑的基础上,又给每个建筑新增了各种属性。这些属性会增强本系的兵种,同时削弱被克制系的兵种,而且注意,这个影响是对全势力生效。
In vanilla game, buildings are divided into 5 elements, but they hardly represent the element they belong to, thus I add new effects to all buildings. These effects will buff units with same element, while debuff units of opposite element. Beware, these effects are all factionwide.

因为对全势力生效,所以带来的属性加成可以叠加,带来的属性削弱也可以叠加,让你的战术因为建筑结构的不同而不同。
Since they are factionwide, these effects will bring great changes to your units, causing your battlefield tactic varies.

伟大的哲学家说过,经济基础决定上层建筑,而这个mod便是顺着这个思路来的。
Famous philosopher said: economic base determines superstructure, that's my main purpose.

具体的效果如下:
Details are described below:

火系建筑:
增强冲击骑兵的速度,增强冲击骑兵的冲击力,减少冲击骑兵的维护费。
fire buildings:
buff speed for shock cavalry, buff charge bonus for shock cavalry, decrease upkeep cost for shock cavalry.

木系建筑:
增强持矛步兵的反骑加成,增强持矛步兵的盔甲,减少持矛步兵的维护费。
wood buildings:
buff anti-cavalry bonus for polearm infantry, buff armour for polearm infantry, decrease upkeep cost for polearm infantry

金系建筑:
增强近战步兵的反步加成,增强近战步兵的攻击速度,减少近战步兵的维护费。
metal buildings:
buff anti-infantry bonus for melee infantry, buff attack rate for melee infantry, decrease upkeep cost for melee infantry

水系建筑:
增强远程单位的弹药量,增强远程单位的远程伤害,减少远程单位的维护费。
water buildings:
buff ammo for ranged units, buff range damage for ranged units, decrease upkeep cost for ranged units

土系建筑:
增强近战骑兵的耐疲劳能力,增强近战骑兵的抵挡率,减少近战骑兵的维护费。
earth buildings:
buff missile defence for melee cavalry, buff fatigue resist for melee cavalry, decrease upkeep cost for melee cavalry.

由于五行相克,以上建筑会同时导致被克系单位的能力减少,举例来说,土系建筑会减少远程步兵的弹药量,远程伤害,以及增加其维护费用。
Because of elements counter system, buildings also debuff some units, ie: earth buildings also debuff your ranged unit's ammo, ranged damage and increase its upkeep cost.

如果有什么建议,或者发现了什么bug,请一定在下面留言告诉我,因为这个mod只有我一个人制作,恐怕bug和不平衡是难免的。
If you have any suggestions or find any bugs, please tell me.

——————————————————————————————————————

8月9日更新:
改变了有分支的建筑系列里,分支建筑的属性,让他们与普通建筑相比显得更加特别:

茶室系列可以提升将领忠诚度,为了平衡,将一部分收入转为文化收入,
牛马市可以触发寻获战马事件,
漆器工坊同时增强商业和文化,但增强量略微下降,
铸币厂系列现在会降低派系支持度(因为君主在大量发行货币),但会增加祖产,
劳工营会降低邻接省份少量建筑花费,
降低腐败的建筑会引起将领轻微的不满。


August 9th new contents:
Changed functions of some side-branch buildings, making them more different from the one in main branch.
(since my English isn't good enough, I can't describe what have been changed exactly, sorry...)


这是英文mod,汉化请看:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189890643
It's an English version, Chinese version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2189890643

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32 Comments
Huanglukuzhu  [author] 18 Oct, 2020 @ 9:41am 
@大剑鬼索隆
我发现,原来的玩家到后期只招一类兵……所以想用这个方法限制下。这样起码只招一类是混不下去的。
大剑鬼索隆 18 Oct, 2020 @ 9:30am 
打到后期有点难受 基本就只能招俩类兵 不然就被ai暴打 没什么兵种组合
Huanglukuzhu  [author] 2 Oct, 2020 @ 6:22am 
@552471300 如果不造土系建筑平衡,是会这样的。
552471300 2 Oct, 2020 @ 6:06am 
感觉数值是否太多了?毕竟地图上那么多城池,比如我拥有十个木系建筑,那骑兵的远程格挡岂不是为零了?
Huanglukuzhu  [author] 6 Sep, 2020 @ 12:59am 
@312490294 一级1%,这个还是看建筑占比,如果是以往的价钱为主,骑兵会反而减
国产凌凌漆 6 Sep, 2020 @ 12:56am 
大佬改得真棒 虽然我还没玩 但这就是我想要的经济建筑系统 话说火系给骑兵加速度加了多少哦 不会太高吧 我觉得能提高百分之15 就已经很夸张了
Huanglukuzhu  [author] 12 Aug, 2020 @ 11:29pm 
@ggwait 不做了,帝国3太老了,而且WoL比我做的好。
ggwait 12 Aug, 2020 @ 11:19pm 
苦竹老哥不做帝国3mod了么?hhh在这儿看到你好亲切
Huanglukuzhu  [author] 11 Aug, 2020 @ 3:03am 
@AScce 等等,难道我理解错了?祖产不是每回合固定的收入吗?
苏门有礼蔡文姬 11 Aug, 2020 @ 2:02am 
铸币厂系列现在会降低派系支持度(因为君主在大量发行货币),但会增加祖产
这句话意思是 不开局增加祖产 而是随着时间和一些事件增加?