Portal 2

Portal 2

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demo-exploits & unusual.
   
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demo-exploits & unusual.

Description
demo map of exploits & the unusual.
saves recomended, especialy with goo & turret.
(if you vear off intended solution)
no ninja required.
gets a bit more complex as you go.
not originaly built as a puzzle.
but you may have to stop & think some times ?
especialy in the last chamber.
"goo" idea & this specific version of "invisible light bridge", not my idea. (my version of invisible light bridge, is on my map "have faith")
I would credit them, if I could remember who ?
see description in my map "more than one"
for credits & how to make duplicate large observation rooms, entrances & exits.(entrances entities vary, average around 354. much to expensive for this map to build. so just 1 here.)
49 Comments
mood3rd  [author] 6 Apr, 2018 @ 5:46pm 
7GE4
thankyou for playing.
when you finish it. keep in mind. their are more glitches in portal 2, than I put here.
I have some, spaced out in other maps. but not another with just glitches. they have puzzles in them as well.
7GE4 6 Apr, 2018 @ 2:42pm 
Haven't finished this yet, I'll get back to it. Fun so far.
mood3rd  [author] 27 Mar, 2017 @ 3:14pm 
jandlml
thankyou
glad you seen some new things & had fun :)
jandlml 26 Mar, 2017 @ 6:10pm 
that wa really cool. learning a bunch of ways to exploit. one final glitch forr me. i couldnt get to the elevator the inner door freaked out on me. started kaleidiscoping
mood3rd  [author] 26 Nov, 2015 @ 1:23pm 
DTKinetic thankyou
glad you liked it.
& the lift / bright light, seems to be a random glitch.
sometimes the lift is there & sometimes not ?
thankyou for you comments
DTKinetic 26 Nov, 2015 @ 10:02am 
Wow, I couldn't believe my eyes with some of the tricks being pulled off in this map! I particularly liked the room with the turret and the piston platform. The sphere/gel room was a little difficult and the last room especially had me stuck. I found the final room a bit chaotic, but execution was clever, though after getting the sphere there I felt I was just guessing until the end. However, when I reached the exit, it didn't present me with the elevator and evaluation screen, it was more like a glitch of bright light.
Still though, this was a fun chamber like the last glitch chamber I played.
mood3rd  [author] 23 Nov, 2015 @ 6:46pm 
Geneosis thankyou
I have added your map to my list.
I also got rid of that annoying grating.
Čolibri did an exploit, that it stopped.
but I tried it & the exploit is harder than the intended solution.
so removing it, to allow the intended solution & harder exploit is favorable.
I could add a laser field to prevent unintended solution.
but I would have to delete items first.
as to close to items limit.
so it would deminish this map.
thankyou for the info on missing or corrupted files.
Geneosis 23 Nov, 2015 @ 5:13pm 
Actually I know enough about file formats and file transfer through network to be sure of what I said earlier ^^ Usually if a file is partially transferred, then the transfer will restart until the file is complete or the whole transfer is abandoned after timeout. And even if for some unexplainable reason the file ended up corrupted, then when the program will try to read the file, it will notice the corruption and cancel the loading process with an error ;)

Anyway after playing a fem maps I ended up with so much ideas that I couldn't resist to create a new one X) So if you want to have a look, here you go :p
mood3rd  [author] 23 Nov, 2015 @ 4:28pm 
corruption or packet loss, when sending information / data, using the web.
is real.
when this happens. their might be enough data to run the map.
but not as it was.
some times thier is not enough data to recognise a re-published map.
then it is published as a new map.
you loose your previous comments etc.
I could be right or wrong ?
but think of it as teleporting someone.
& the data of how to reconstruct their finger is missing.
they could still run & do everything exept use the missing finger.
portal is programed to send a lift to an exit.
if their is info, when more than one, asigning the lift to a specific exit ?
then perhaps if that info was missing, it would asign to the 1st it comes across,
in the program ?
just an idea. I don't know for sure.
Geneosis 23 Nov, 2015 @ 3:37am 
Well I don't really believe in the file corruption hypothesis because in my opinion if the file is corrupted, the game would not even start the map ^^