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thankyou for playing.
when you finish it. keep in mind. their are more glitches in portal 2, than I put here.
I have some, spaced out in other maps. but not another with just glitches. they have puzzles in them as well.
thankyou
glad you seen some new things & had fun :)
glad you liked it.
& the lift / bright light, seems to be a random glitch.
sometimes the lift is there & sometimes not ?
thankyou for you comments
Still though, this was a fun chamber like the last glitch chamber I played.
I have added your map to my list.
I also got rid of that annoying grating.
Čolibri did an exploit, that it stopped.
but I tried it & the exploit is harder than the intended solution.
so removing it, to allow the intended solution & harder exploit is favorable.
I could add a laser field to prevent unintended solution.
but I would have to delete items first.
as to close to items limit.
so it would deminish this map.
thankyou for the info on missing or corrupted files.
Anyway after playing a fem maps I ended up with so much ideas that I couldn't resist to create a new one X) So if you want to have a look, here you go :p
is real.
when this happens. their might be enough data to run the map.
but not as it was.
some times thier is not enough data to recognise a re-published map.
then it is published as a new map.
you loose your previous comments etc.
I could be right or wrong ?
but think of it as teleporting someone.
& the data of how to reconstruct their finger is missing.
they could still run & do everything exept use the missing finger.
portal is programed to send a lift to an exit.
if their is info, when more than one, asigning the lift to a specific exit ?
then perhaps if that info was missing, it would asign to the 1st it comes across,
in the program ?
just an idea. I don't know for sure.
I have not heard of this problem being random or any other mention in comments, that I recall.
I have 2 on another map "more than one".
so if it happened to others, I may have heard ?
or might not have ?
so I am keeping an open mind, with slight leaning towards download file corruption.
or the file steam had, could have been corrupted ?
the update, might fix that ?
thankyou
but updated the turret room.
replaced the flip panel with laser field.
to allow video solution.
I think flip panel was added, to stop player just going to next chamber,
by using cube as a shield.
so laser field should stop this.
as for added grating:
I will try to figure out or remember why I added it,
before updating.
when I tested it earlier.
I used funel to suck sphere towards the portable angled panel.
(as in the video)
but then moved funel portal, (before the sphere went through)
to where the gel came out, (to hit the laser.)
the momentum carried the sphere, through the angled panel & it went into funel,
above grating, 1st attempt.
but might be to difficult. so will probably update.
I did try your method 1st.
but found more difficult. especialy with time constraints.
And about the exit I don't know... Maybe the game interpret it randomly and the "good" exit is not the same depending on the computer who run the game?
just subscribed & tested.
& lift was at exit, by weighted button ?
also 2 variations, I did not remember:
flip panel in turret room, easily overcome.
& in final chamber, extra grating below funel.
took half a minute, to see how & get sphere to laser.
as for exit lift:
maybe file corrupted, during download to list ?
a glitch on a glitch map.
as you know from the video, it was ok previously.
I will look into it. thankyou :)
yes TWTM has workshop support, for a while now.
playing the campaigne shows you some of the things this concept allows you to do.
but that is the tip of the iceburge.
but it still has portal machanics.
so your learning curve should be easy to moderate.
it does take more thought, to avoid exploits.
due to, at any time, a recording can help the player.
bee mod also bundled, & auto installed, with it.
latest bee mod not availabe, due to incompatability with TWTM.
so don't try to use latest bee mod with this.
as you can reach both during intended gameplay.
but should only be able to exit through the one near the weighted button.
(if no exploit found ?)
thankyou for your feedback.
I have tried your last map, with no luck, so far.
I will re-visit it.
it's a shame you stopped making them.
they were always high quality, logical, & sometimes amazing.
I was curious, as to what you could come up with.
if you made one in the "thinking with time machine" free mod.
Thinking with Time Machine-STEAM STORE:
https://steamhost.cn/app/286080/?snr=1_7_7_151_150_1
if you do create a map using it, sometime in the future.
please leave me a link.
Also I played some maps waiting in my list for a long time now as I found some time for that, but I don't think I will restart marink maps at the moment... Thanks for the info about the new mod anyway ^^
their is another free portal mod, made by the community
ADDRESS FOR "PORTAL STORIES-MEL" :
https://steamhost.cn/app/317400/
IT'S A FREE PORTAL MOD.
DOWNLOAD & INSTALL THROUGH STEAM (AT ADDRESS ABOVE)
"the original exit always has a lift.
all copies of the exit go to the void / bright light."
so yes, it is normal, if the exit is a copy.
but their will always be a lift, for the original.
in the proccess of copying the exit.
you select the original.( & press the letter C )
then when you move your mouse.
the exit you move, is the original.
try in your editor, then build & enter each in turn, to verify.
hope this helps clarify.
glad to see you back in portal :)
thankyou
"The not-deadly-goo thing" was not my creation.
unfortunatly I can't remember who's creation it is.
if I did, I would have credited them.
as you saw the glass panels before reaching the goo.
that is exactly how they are positioned under the goo.
without light bridge, you could walk where the panel is lower & die.
some are from me experimenting in the editor & some like the multiple exits, I borrowed.
the original exit always has a lift.
all copies of the exit go to the void / bright light.
to copy, select it, press the letter C then move the mouse, to split them.
warning: you can't delete them.
more info in my description of my map:
more than one
Also is is normal that the exit low lead to "the void" instead of an elevator X)
thankyou again.
I just updated further.
& have now hopefully addressed each unintended sollution, successfully.
as for the rising in the alternating funel:
with 1 portal in portable area, which funel goes to.
you fire the other at the cieling, near door (as in video).
get into it & rise.
just before it alters, or as it alters, fire the portal at the floor.
each time you are at the highest point, move the portal.
with practice, it becomes easy.
I have updated the turret chamber, where you found an exploit.
I gave you a mention in the description & change notes.
where I go into more detail.
thankyou
thankyou for playing, commenting & adding my map into your guide.
which is great praise, by itself.
their is a video above the ratings, for you to check the intended solutions.
I have played your huming bird map & left feedback.
good map
sounds like the turret room, was unintended solution, in this map.
-Laser Blocking the way: I used a horizontal funnel to carry me through.
-Turret: At the end, rising in the funnel I used the cube to protect myself.
-Gels: one time I had to use a horizontal funnel to capture the cleasing gel and hold the ball on the button.
-Last room: Successful! more or less at random ; o) I have not found the trick to rise with alternate funnels; I climb slowly under the ball with the up key.
thankyou
I will play your map:
THE BIG CLIMB
did you manage to complete the last chamber ?
thankyou for your feedback.
I am surprised most were new to you.
their is a video walkthrough just above the thumbs up / down, above.
for you to see the last chamber's solution.
I got a bit carried away in that one :)
well done for the rest, as being new to you, can make it hard.
you have been busy.
I have added some of them to my list.
credit=thankyou :)
walkthrough video's with glitch maps=very good.
as for suggestions of new maps.
I will leave a link in your maps comments, when I have played them.
1 link per map. or may link my workshop for you to choose 1 map.
this is a fair way to do it in the community.
it also helps everyone have their maps played.
though some people don't respond to links.
but some do.
as for using things you find in my maps.
as long as you try to make a good map, go for it :)
After "Jade BGE" told me about this map I was inspired to make a series of glitch maps. It is a collection of my glitches, your glitches, and even some new ones I found while making the series. Please take a look if you want to. :3
I also made sure to give you credit because you were instrumental in the creativity process.
All the maps have solution/walkthrough videos if you are stuck.
If you have any suggestions for new maps or something, let me know.
Thanks for reading my wall of text.
-Sye
Here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=238042497
hope you had no trouble with the last chamber.
I just could not resist putting a puzzle in at the end.
for science, of course :)
the video shows the intended way.
glad you liked it.
including 2 small areas. their are 10 areas in all.
so not sure where you were trapped in the light bridge.
please give more information, for me to investigate.
also glad you learn't some new science :)
if there is anything on my maps, that you wan't to know how it works.
just ask.
on this map, their was a solid invisible light bridge & a pulsating ones,
which you can pass through.
(& yes, the emitter is essential with some of the spacing. but not essential with others.)
you can also have a pulsating invisible light bridge, which I used on my previous map,
"have faith"
your welcome.
thankyou for the info.
with the light bridge, taking you through the grating.
firing the portal slightly above the center of the existing portal is key.
fire to high & it won't work.
I tend to do it quickly, which might or might not matter ?
in testing, it never failed to work.
so did not test if speed matters.
with the lasers, I had to put the laser field above.
because with just lasers, if you jump over the bottom one.
you pass through, the higher one, without being repeled ?
another glitch.
unfortunatly, the more time I spend making maps.
the harder I find it to play other peoples ?
I would have thought it would help ?
glad you liked it :)
just subscribed to your new maps.
HURRAY.
hoped you would make more.
thankyou for playing & your feedback.
nice to here from you again.
your brain doesn't twist that way.
mine is probably around the twist :)
glad you enjoyed it.
& some were new to you.
which ones ?
the glass & grating I discovered accidently, while working on other maps.
once I started making this, I had trouble stopping.
finaly, the items limit stopped me.
I understand & forgive you for the last room.
it is the main reason I put a video up before anyone played it.
but wanted the last chamber to be special.
the button is connected to the nearest exit.
the relay is connected to the other exit.
whatever you do to one exit, happens to the other.
if they are in the same state (both open or both closed)
but the lift will only come to one exit.
which is why I stop you going through the other.
love this editor :)
A mad scientist at work. My brain doesn't twist that way. I enjoyed the experience. Great work and thank you.