Starbound

Starbound

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Draconis Balance Patch (+FU, Recipe, Other Fixes)
   
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6 Jul, 2020 @ 9:44pm
6 Dec, 2022 @ 6:53am
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Draconis Balance Patch (+FU, Recipe, Other Fixes)

In 1 collection by NihilRetnar
My Starbounds Mods
20 items
Description
Just some changes and updates to Draconis...

All Changes:
  • Tier 5 helmet for draconis now has working recipe
  • ALL ingredients (proteins aminoacids, except hemobars and tertoma? 'forgot the name') now sell for 0
  • Gas pump now works like a vending machine.
  • Draconis now take reduced fall damage (instead of none, still pretty broken though)
  • (FU) Draconis now have less resistance to lightning damage, less health, and more energy
  • (FU) Draconis now have biome changes for energy
  • (FU) Draconis have faster hunger rates now
  • (FU) Fixed all that formatting in the race screen
  • (Probably FU) Increased terminal velocity
  • Some large draconis recipes have been split up into 2 components, so that the recipes don't go off screen (now with recipes that show up)
  • Recipes for the flesh synth are now learned when it is used as well as picked up.
  • Synth Components now have unique-ish textures.
  • Replaced broken (non-existant) railgun projectile for gatling gun. (Changed texture x5, now animated for real this time but faster)
  • Changed Dragon Flight Tech, fixed fall damage change with it, but also changed how it works (see discussion)
  • Fixed ship hatch wire nodes.
  • Use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2483804581 for tenant fixes (checked, yep says that race or whatever, would feel weird to fix it here and make their efforts obsolete, so I'll link it instead)
  • Fixed the raptor egg pointing to wrong lua file.
  • Crafting aminoacids now takes 1x the length of time as it takes to cook a copper bar, aka much less than before.
  • Proteins however take almost 5x the length of copper, aka almost 2x as it did before.
  • Added the sympathetic crafting tree, now synth components can be doubled with a new component with different crafting requirements.
  • Added new fleshsynth tab for extra recipes.
  • Bloodbound weapons take 2 seconds for status effects to apply.
  • Fixed Grand Wings Female and Male textures being swapped.
  • Another wing also had the issue...
  • Big Update Changes:
  • Added some warning to the broken rainbow tome
  • Less naked draconis in antioutpost
  • Ripto's firebreath changes added
  • Male draconis face fix found in Ripto's contrib (If this messes with retexture mods, tell me, I'll remove it or make it a seperate mod)
  • Some other things that I can't remember.
  • Tier5 head armor for npcs were wrong...
  • Fixed antidoor code... cut a bunch of it up too...
  • Fixed stuff... yada yada...
  • Hopefully fixed 2 staff particle errors.
Draconis used a lua file for a lot of the racial changes that didn't rely on FU, I kinda butchered the file a bit, so expect some changes if used without FU still. Most of it has been balanced with FU in mind, but it should be fine without.

Ripto Windiff List: https://pastebin.com/P5kavX7b
Popular Discussions View All (3)
33
23 Mar, 2024 @ 3:35pm
PINNED: Discuss
NihilRetnar
240 Comments
csfireworks 7 Jul @ 8:09am 
great work ~
Sunny 18 Jun @ 9:10am 
@NihilRetnar ack, as they often do... i can try and scour the changelog for what mightve caused it, but its also likely that its just something completely innocuous that isnt even on there haha
NihilRetnar  [author] 18 Jun @ 5:13am 
@Sunny, damn... FU must have updated something fundamental... I have not been working on starbound mods (or really playing the game) so I don't know if I'll fix this soon but it's now on my mind...
Sunny 17 Jun @ 1:36pm 
The racial traits for FU suddenly stopped working, made a Draconis character today and the velocity and elemental resistances won't work. It shows the description on the tricorder, but all the elemental resistances are 0% on the actual resistances.
NihilRetnar  [author] 9 Dec, 2024 @ 2:27pm 
Lmao, no worries, honestly that's something that was easy to overlook.
TMBCyberman the meme dealer 8 Dec, 2024 @ 9:39pm 
...I am a professional idiot

For some reason it never occurred to me that since saiyans were from Dragon Ball some of their items ids would be listed as "dragon" instead of "saiyan" which would mess with things

Found a patch and it works perfectly now
NihilRetnar  [author] 8 Dec, 2024 @ 6:53pm 
Woah okay, so I have started doing starbound server stuff again recently and someone is already playing draconis and has not had this issue so something is up. The original mod does indeed have under objects/generic/ a flagdragon object named exactly "flagdragon", so it is there, and recipes/emptyhands/flagdragon.recipe is refering to the item correctly, 1 copperbar and 20 glass in groups plain and all.

So given this something is definitely wrong. What addons for draconis do you have, as well as do you have the original? Do you have any other mods that might relate to the word "dragon" as they might mess with that as well, I do believe a dragonball mod had some kind of issue.

I am very confused as to how this happened, maybe try reinstalling the original draconis mod (maybe it got corrupted somehow? We are in the millennia maximum for solar activity so idk maybe it got zapped.)
TMBCyberman the meme dealer 8 Dec, 2024 @ 5:33pm 
@Nihil Whenever I play the original Draconis mod and try to open the crafting menu it crashes with an error: Item "flagdragon" not found!
NihilRetnar  [author] 8 Dec, 2024 @ 1:44pm 
@TMBCyberman the meme dealer the flagdragon issue? I am unaware of what that is, if you mean the tenant object issues, no I linked the mod that does do that.
TMBCyberman the meme dealer 8 Dec, 2024 @ 3:35am 
So does this also fix the flagdragon issue?