Avorion

Avorion

29 ratings
Station Hub
   
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Mods: Mod
File Size
Posted
Updated
266.111 KB
8 Jul, 2020 @ 2:34am
3 Nov, 2021 @ 3:52pm
46 Change Notes ( view )

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Station Hub

Description
Build a station hub to link the cargo holds of all your factories in the sector together. Allowing for huge production chains without the need of cargo shuttles.


Additional notes:
The numbers in the ui do not update live, implementing that would require extra server/client messages which i didnt feel was worth it.

There is probably a performance improvement to use this over shuttles, though I did have to change the Factory.updateParallelSelf to Factory.update to enable invokes when calling updateProduction as entities are not valid(read only) in parallelSelf this might have a negative impact on performance. This is the only usage of parallel self in the games files and I'm not sure if there was any good reason for it.

If there is demand for it, i could take a look at linking cross sector, meaning two or more station hubs in different sectors all sharing a inventory.
Popular Discussions View All (3)
3
22 Nov, 2020 @ 8:13am
Station Hub doesn't working with Xavorion mod
Ham5terzilla
1
15 Apr, 2023 @ 12:03pm
Storage Size Shared
Dragonshear
0
3 Jul, 2021 @ 6:40pm
Suggestion/Question
Sabrewulf
63 Comments
Alexander_Dieggo 10 Jul, 2024 @ 4:27am 
The author is welcome! Can you please update the mod to the current version?
Weaver 31 Jan, 2023 @ 10:14am 
I just built one. It appears to receive goods from linked stations so far, but the command to reposition stations is missing now. Being able to arrange them in various formations was one of the things that made this mod really cool.

Any chance for a fix?
Thundercraft 12 Jan, 2023 @ 3:53pm 
Does this still work with the latest version?
Can anyone confirm?
Zandy man 7 Dec, 2022 @ 2:29pm 
I love the concept of this having a station that is just a wearhouse/cargohold for all my stations to dump and pull from. Does this still work with 2.3?
Ronchi 12 Apr, 2022 @ 1:04am 
Scratch that, I can get the box to come up if I select a sector with no ships present in it. So I don't know lol.
Ronchi 12 Apr, 2022 @ 12:49am 
The moved goods command mod isn't working, I've been messing around with the code to try to get it working but I'm a real hacker not a programmer. If you would fork that and get it working for me I would be eternally grateful ?
I think the new simulated commands creates a problem where on button press it closes all windows and ofc this needs the window. But again I'm a real novice.
Bubbet!  [author] 11 Apr, 2022 @ 8:58pm 
I'm not sure about cross linking the hubs, it sounds like a mixed bag to implement and i'm not really writing much for lua anymore.
Bubbet!  [author] 11 Apr, 2022 @ 8:57pm 
There used to be a move goods command mod that you could use to achieve this. Not sure if its updated still.
Ronchi 11 Apr, 2022 @ 5:24am 
Preserving the linking structure is defo worth it in my view, if you would consider this development that would be great.
Hellfire 28 Sep, 2021 @ 10:33am 
By structuring the production (e.g. having clusters of factories and mines for specific goods in different sectors) I have a better overview of my productions, instead of bringing all producers into one sector, which is performance-wise no a good idea. So spreading out the producers into more than one sector gives me a better structure, how many stations i have and how many units are produced. I hope, I have made my view clear.