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Any chance for a fix?
Can anyone confirm?
I think the new simulated commands creates a problem where on button press it closes all windows and ofc this needs the window. But again I'm a real novice.
- For me, the HUB is the production center of a sector. All factories or mines will be connected to the HUB as before. But since I don't want or need all factories or mines in a sector, it is necessary to exchange goods between the sectors / HUB. This is no longer possible with the game's supply command, because the HUB itself does not produce or consume.
Cargo shuttles or not, the possibility or prospect of adding more structure to all of your production sectors made more of the game than it actually was.
My observations with the 2.06:
1.Factories don't produce any goods if there is no CH, even if they are linked.
2. As soon as CH is added, it starts production, but only produces as many goods as would be the size of the CH. Then production stops. But that is not a problem, as it limits the number of goods in the HUB and they do not produce endlessly.
3. If goods have to be brought to other sectors, the new captain's mission to supply factories doesn't work because all linked factories no longer have any goods in their CH, because the goods are in the station hub and the factory selection for the mission does not display the hub (no producer/consumer). Linking cross sector request!
4. The fetch and delivery system no longer works with the mod, so it should be mentioned. Although the goods are delivered, until it is full and the factory stops producing as there is no CH in the factory available.
Keep up your great work!
(CH=Cargo Hold)
I just installed the mod last night. I've been playing on my game for awhile now, and already had a system with 10 or 11 stations in it.
Upon building the station hub, it appears to be draining every nearby station for resources including ones that aren't part of production chains. Stations such as copper mines and coal mines. The copper is stockpiling in the hub, but it has no where to go. I was originally just selling it to traders that would come to my system.
I'm wondering if this is intended, if it will replenish those stations if they run out of resources to sell to traders, if it will continuing stockpiling copper until the entire cargo bay is full, and if I can somehow get my own AI controlled traders to pick up or move resources off the hub.
Is the hub only useful in a system with a specific supply chain?
I was currently just spam building stations that were profitable in my local region of space and not building a supply chain.
You can get around this by using the cube formation until you have 10-11 other stations in the sector.
https://imgur.com/wrotnMc
serverlog 2021-03-21 00-45-59.txt:2021-03-21 21-50-28| /serverdata/serverfiles/APTAA/APTAA/workshop/content/445220/2158516890/data/scripts/ent ity/merchants/consumer.lua:49: in function ?
The stations have been linked both docked and unlocked, they all in station mode, but they don't produce anything, nor to they pull existing stockpiles of manually added items amongst themselves.
Can you think of any other things I can do to troubleshoot it?
Traders turn up, dock, and leave without dropping off or buying anything. Additionally, I can't seem to get the factories or mines to actually *produce* anything, ever since I linked them to the Station Hub.
When examining the Station Hub menu option in the station hub, the graph and production overview are all blank, as is the section Stations Linked. However the Show Beam option connects to all stations. Not sure what the problem is. Is this mod still being maintained, or is it out of date?
I would like to see the cross-sector-link Hub!
Thanks for the fast update!
And thank you for the great mod!!!
The stations dont show any goods.
Got 3 steel, 3 coal 1 old metall factorys connected.
Log states:
tradingmanager.lua:169: bad argument #2 to 'find' (string expected, got nil)