RimWorld

RimWorld

50 ratings
Separate Tree Chopping Priority (Continued)
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
682.168 KB
8 Jul, 2020 @ 12:01pm
21 Jun @ 1:08pm
8 Change Notes ( view )

Subscribe to download
Separate Tree Chopping Priority (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Landon Martins mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127744986

- Trees should no longer be cut down by pawns with the Tree cutting job disabled. Previously pawns would still cut down trees in growing-zones or when clearing cell for construction. Thank you llunak for the addition!



[dsc.gg]
[github.com]



THIS VERSION NO LONGER MAINTAINED.
I've been distracted with other things and Mlie has taken over the mod to keep it up to date. You can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127744986andtscn=1594285366

Separates plant cutting and tree chopping into separate priorities. By default tree cutting takes higher priority.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: chopping, priority
25 Comments
Yoann 13 Mar @ 3:31am 
@Monkey Magic It's only because Biotech is not supported, small patches are missing.
Monkey Magic 13 Mar @ 3:04am 
A consequence of using this mod, and my Separate Deconsruction mods is that when playing with BioTech the mechs lose the asociated functionality: Constructoids can no longer deconstruct, and Agrihands can no longer chop down trees.

As such, I had updated my Worker Drones mod to include two new mechs, the Lumberhand who fells trees, and the Demoloid for deconstruction projects. The added benefit here is that these mechs can be assigned these tasks specifically.

link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3260571634
ItsKairoKay 4 Oct, 2024 @ 3:45pm 
the mod does not follow job incompatibilities at all so if a pawn is a shambler, has a backstory preventing plants, or is a child/guest they will always technically be capable of chopping trees, come to think of it i have not used ghouls like ever but i wouldn't be surprised if they were also capable of chopping trees somehow
Yoann 19 Aug, 2024 @ 11:21am 
I added Biotech support in my mod 'Some more jobs', the patch is easy to copy.
Frazzled 19 Aug, 2024 @ 6:04am 
It would appear that Biotech's agrihand mechanoids can no longer chop trees when using this mod, as they perform 'plant cut' work and not 'tree chop' work? Are there any plans to add support for Biotech DLC?
ChickenNuggets 28 Oct, 2022 @ 9:12am 
The job tick box still visible and usable for quest npcs who are not suppose to do any job.
Epic Store Exclusive 27 Oct, 2022 @ 11:20pm 
Just so you know, this job needs to be set up so that Kids cannot do it. Kids cannot cut plants until age 7, but can still cut trees with this mod.
LXE 8 Oct, 2022 @ 11:46pm 
finally dude. so sick of my 0 plants builder wasting an entire day chopping down a tree instead of making beds
HighKingRoku 23 Apr, 2022 @ 12:20pm 
@Mlie alright so they won't cut down tree's for any reason if the tree-cutting job is disabled. But will they auto extract tree's instead?
llunak 19 Aug, 2021 @ 11:41pm 
@Mlie Is there a reason why my second github merge request got deleted instead of merged? It's quite a bad bug.