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[WYD] Worker Drones
   
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Mod, 1.4, 1.5
File Size
Posted
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319.714 KB
3 Jun, 2024 @ 10:53am
13 Mar @ 2:50am
5 Change Notes ( view )
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[WYD] Worker Drones

In 2 collections by Monkey Magic
My Full Build [1.5]
199 items
Biotech [1.5]
15 items
Description
This mod adds a handful of worker drone mechanoids that, unlike the fabricator, are dedicated to a single taskset. They will focus on the tasks they are created for, rather than switch between them.

The intent of this mod was to break up the multitude of tasks that have been assigned to the Fabricator mechanoid into smaller task-sets and reassign them to a set of new droids that are dedicated to performing those task-sets. The reasoning behind this is to a small point that the fabricator is gated behind a high tier research, but mostly due to the fabricator having a tendency to flit between tasks when multiple are available, and leave half-finished jobs behind.

The new mechanoids are as follows:

Culinoid

A small work mechanoid designed to focus on cooking tasks. This mechanoid focuses on Cooking tasks, such as butchering, and cooking tasks. This mech is available with Basic Mechanoid tech. (requires 50 steel, 1 basicsubcore)

Craftihand

A small work mechanoid designed to focus on crafting tasks. This mechanoid focuses on Crafting and Tailoring tasks, and includes tasks such as making stone blocks, smelting, crafting drugs, and making simple items at the crafting spot. This mech is available with Basic Mechanoid tech. (requires 50 steel, 1 basicsubcore)

Metallutor

A small work mechanoid designed to focus on smithing tasks. This mechanoid focuses on Smithing tasks, such as fabricating, machining, making weapons and work at the mech gestator. This mech is available with Standard Mechanoid tech. (requires 50 steel, 1 standard subcore)

Inquisitor

A small work mechanoid designed to focus on researching tasks. This mechanoid focuses on Research. This mech is available with Standard Mechanoid tech. (requires 50 steel, 1 standard subcore)

New!

Demoloid

A small work mechanoid who specialises in deconstruction tasks. Recommended for use with Separate Deconstructions as Constructiods lose the ability to do so.

Lumberhand

A small work mechanoid who specialises in felling tress. Recommended for use with Separate Tree Chopping as Agrihands lose the ability to do so.

[ko-fi.com]
19 Comments
Oooooh, those are seperate mods!
Im stoopid. My apologies. I thought they were part of this mod.
Monkey Magic  [author] 8 Jul @ 9:33pm 
★UP | julius ★TeamPyro★ - That only applies if one is using the mos Separate Deconstruction same as Separate Tree Chopping causes Agrihands to lose the ability to fell trees. If one isn't using those mods, there should not be an issue.
But what about the section that says like construction bots lose the ability to deconstruct?
Monkey Magic  [author] 6 Jul @ 11:56am 
@★UP | julius ★TeamPyro★ - Welp, you could just not build them? I don't build the vanilla Fabricator myself, and that one is vanilla. I don't think it would be much of an issue to simply ignore them - all the worker drones here are optional rather than required.
Is it possible to disable the use of certian mechs that are added in this mech?

For example, i aboslutely love the Culinoid, Craftihand, Metallutor, Inquisitor. I have plans of using all of them in my mechanitor only colony im planning to do.

But im not a huge fan of Demoloid and Lumberhand. Could i turn off the 2 i dont like and leave the rest on somehow?

I didnt see any mod settings so im assuming that isnt a possibility yet.
Monkey Magic  [author] 17 Mar @ 9:06pm 
Ideally I would like to have had unique textures for these drones, but iunno man I can not draw robots I guess. If anyone wants to contribute to that end, lemme know.
HIM 13 Mar @ 4:06am 
culinoid rolls suprisingly smooth
Monkey Magic  [author] 13 Mar @ 3:14am 
@MeowMazilk - Not sure what you mean by "which tab" but they unlock at different stages of Mech tech.
MeowMazik 30 Nov, 2024 @ 6:14am 
Hi, can i ask where is these drone in which tab?
Monkey Magic  [author] 23 Sep, 2024 @ 4:00pm 
Welp, at least you know how to get it working :D