Europa Universalis IV

Europa Universalis IV

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Conflux (1.30.)
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File Size
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630.041 MB
8 Jul, 2020 @ 2:05pm
16 Sep, 2020 @ 5:33am
15 Change Notes ( view )

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Conflux (1.30.)

In 1 collection by Plati
Conflux
2 items
Description


Paradox games are praised and loved for presenting the player with great amount of options to alter history. However, desire to keep the games historically accurate and create historical starting dates may leave some players eager seeking something fresh and unseen. Like many other Alternative History mods, Conflux presents the player with a new starting bookmark in a world that had a very different history. Speaking of timelines, Conflux also allows the player to play the regular Grand campaign, at the same time keeping the new features and mechanics the mod adds.

Among my two main priorities was ensuring more enjoyable tall (peaceful and economy-focused) play and smarter expansion. Previously, Plato's Europa had an Anti-Blobbing feature that was very simple and rigid. So, main mechanics are:
- 'Great Production Points' which allow expanded province development, such as powerful modifiers and even ability to change trade goods.
- 'Crime' which is affected by number of factors, including religious and cultural intolerance, corruption, instability, overextension and other features. Crime is harder to fight and should be contained with caution.
At current mod stage, following features have limited effects and will be expanded upon in future development:
- 'Lawgiver Points' are closely interwoven with Criminality. Large Lawgiver points make eradicating crime, creating cores and ensuring that law is followed much more efficient.
- 'Culture Points' represent how much beautiful pieces of art, music, literature, as well as architecture the country has given birth to. They mostly affect prestige, but at high levels - army morale and other things as well.
- 'Literacy' affects national - guess what - literacy. Greater literacy means greater economy and technological advancement.

Previously mentioned mechanics are not the only thing that was added. Pretty much every relevant mechanic or feature of the game has been overhauled/expanded upon. These include, but are not limited to:
- National Values, which affect relations with other countries and potential events, reforms and ideas the country may experience.
- Expanded Timeline, which includes a New Age and Technologies.
- New Provinces in Northern Europe and Middle East, as well as more flavor to existing ones, for example, Wonders like Alhambra, Economic modifiers like Damascus Armories, Holy Sites and more.
- New Religions with their special flavor, most importantly - European pagan ones, which include their own personal deities, unique technology group and unique units.
- New National and Group Ideas, including policies.
- New Governments and Government reforms, including new Factions.
- New Missions, Disasters, Decisions and Events.
- New trade goods and greater trade good interaction.

As I was adding new religions, personal deities and tradegoods to the game, I experienced a problem that the new icons I have drawn for them kinda stand out from the vanilla ones, thus breaking the aesthetic unity. So, I completely redrawn icons for religions and trade goods. I have also made new loading screens, which serve as a speculation how would pagan soldiers look like if they lived to see the gunpowder warfare. Other minor changes, such as idea icon replacements are not worth mentioning.
Graphical map mods are incompatible, because I have also changed the visuals of the map (see screenshots).
Popular Discussions View All (19)
4
15 Jul, 2020 @ 8:43am
Kievan Rus/Ruthenia mission issues
Moros
3
5 Feb, 2021 @ 4:14pm
Permission to play this mod in multiplayer?
Andrew Whiteingale
3
9 Jul, 2020 @ 9:24am
Adding flavor to Toulouse (Toulusia)
M82
253 Comments
Nathanius the Autist 21 Apr @ 5:52pm 
Update for the Winds of Change DLC, please?
Dionevi 11 Dec, 2024 @ 9:42pm 
Dead mod?
Darthiyan 23 Sep, 2023 @ 9:55am 
Would require comparing codes to ensure nothing overlaps besides that its just a matter of copy pasting code.
Darthiyan 23 Sep, 2023 @ 9:54am 
Can you make a ET compatible version with just the new cultures?
ebberton ttv 21 Sep, 2023 @ 9:20am 
dude why couldn't you of updated this to the latest version, I really loved this mod and I loved platos costomizeable menu where I was playing as the aztec's and just curb stomping everyone :(. If you could AT Least do that and never touch the mod again I would be happy :Heart: @Plati
BlueArone 14 Jun, 2023 @ 9:14am 
is this mod dead?
大変に気分がいい 27 Apr, 2022 @ 3:21pm 
compatible for 1.30.6 or 1.31.5?
003skar98 26 Jan, 2022 @ 1:32pm 
nice, what are you thinking of making?
Plati  [author] 26 Jan, 2022 @ 1:04pm 
I'm no longer working on it. Might as well just start developing my own game, than create mods with empty pockets.
003skar98 23 Jan, 2022 @ 8:04am 
update pls