RimWorld

RimWorld

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Borg Race (Revisited)
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Mod, 1.1, 1.2
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43.319 MB
8 Jul, 2020 @ 4:07pm
9 Mar, 2021 @ 6:09pm
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Borg Race (Revisited)

Description
(ID# 2159306674) [1.1] A revisiting of Honey Badgers mod, continued by Mlie, for RimWorld 1.1. Using additional assets assimilated from DarkStar’s Patch

=========!! March Update !!===========

The long overdue update to the borg mod is finally here. There are still more bugs and errors lurking, but all in all the mod seems to be working at 99% efficiency and is playable again.

============================= ====

- Assimilated Ship Start (EXPERIMENTAL): REQUIRES SAVEOURSHIP2 MOD UPDATED TO THE ABSOLUTE NEWEST VERSION THAT IS (CURRENTLY) ONLY AVAILABLE ON THE SOS2 DISCORD. You begin on a spaceship that has been recently assimilated by your drones. It is the basic Borg start except in space! If you do not have the correct version of SOS2 then it will just be a typical Borg start on the ground.
{You can get the required version of SOS2 on the discord at https://discord.gg/c2THBe }

- BEWARE! Hostile Borg cubes have been encountered in the area. All known weapons have proven ineffective against their ships. Several fleet vessels and their crews have already been lost to this borg menace!

- Borg Solo Start (Hostile Citadel): REQUIRES RIMCITIES MOD UPDATED TO LATEST VERSION. This is intended as a hardmode start for a borg playthrough. You begin alone in a hostile fortress against an army of baddies. Assimilate all life. {Link to latest version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1775170117 }



================Description================

<Playing as the Borg>
•This mod aims to expand upon the play experience of the Borg faction by overhauling the basic gameplay cycle and integrating the race into the Save our Ship 2 experience.
•The borg’s behavioral subroutines have been altered to make them less human-like and more borg-like.
•The economic system of the borg race has been overhauled to require continuous conquest and assimilation of other lifeforms, and to eliminate the need for non-borg-like activities such as farming and trading.
•The new economic cycle is centered around the assimilation of materials and lifeforms by breaking them down into nanite substrate.
•Substrate is used by borg to create every borg related item (clothes, food, weapons, buildings, etc.).
•Organisms deemed suitable for full assimilation (human-like) can be captured and turned into new borg drones.
•New weapons, armors, implants, and buildings have been incorporated to enhance the borg game play experience.
•Research not needed for the borg as they have the combined knowledge of the collective. The research tree is used as development road map so check it for updates!
•Start as Borg using the scenario start, or create a borg for your current colony using the drug lab!

<The Borg AI faction>
•The borg faction is universally hostile and a force to be feared.
•Borg faction bases are powerful and should be approached with caution.
•They have advanced, powerful gear and are capable of assimilating pawns in the heat of battle.
•Less advanced factions are forced to either retreat or be assimilated if the borg attack!


<Special Thanks>
A big thank you to everyone who worked on this mod prior to my revisiting! Even though we didn’t work together directly, I would not have been able to make this version without the hard work and contributions of those who pioneered the project. I don’t know everyone’s name so apologies if I’ve missed anyone.
•Honey Badger (orannjs), Original Author.
•Mlie, the man in black, revived the mod with 1.1 update.
•Thirite, contributor.
•Erdelf, contributor.
•EpicGuru, consultant.

Discord: https://discord.gg/rZ58NZ5PXa
Popular Discussions View All (7)
33
9 Jun, 2021 @ 5:57pm
Feedback on Bugs and Balances
Nolabritt
5
29 Dec, 2020 @ 2:09am
Skingen bug still a thing
Robotic Wizard
4
26 Jul, 2020 @ 1:42pm
Mod compatibility and performance discussion
Sophist88
190 Comments
pgames-food 13 Jul @ 8:02am 
nice, i dont have any dlcs yet, but its nice to know there are more future options for this cool mod and borg ideas :)
EvilNecroid 13 Jul @ 5:46am 
u r my new god
Nolabritt  [author] 10 Jul @ 6:40pm 
Hello Everyone! Thank you all so much for all of your support despite the mod being broken for so long. I am pumped about the new Odyssey DLC, and I have decided to revamp this mod. I am doing a total overhaul and removing the dependence on HAR, SOS2, and InGameWiki. However, the mod will now depend on the Odyssey DLC only, and will have advanced functionality with the Ideology and BioTech DLCs, possibly the others too. I am planning on publishing on a new page. I will post link here. Cheers!
Nafariques 5 Apr @ 6:33pm 
is anyone else not able to load in? it wont show any of the factions before i load in, so i cant even past picking my difficulty and story teller...
Dcs5782 15 Feb @ 11:34pm 
i wish i knew how to update this myself
EvilNecroid 9 Dec, 2024 @ 7:20am 
ive been waiting years for an update :(
does any1 know how?
EvilNecroid 16 Aug, 2024 @ 11:36am 
i so wish some1 would update this
EvilNecroid 25 Oct, 2023 @ 1:19am 
this was the best mod ever :(
why no update???
EvilNecroid 5 Mar, 2023 @ 8:46am 
if i knew how to update it i would
Saromal 24 Jan, 2023 @ 1:57pm 
Damn, this looks awesome. 1.4 update please!