Arma 3
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[DEV] [DG 1-1] Degenerates Scripts - Jetpack
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
82.388 KB
9 Jul, 2020 @ 7:40pm
14 Oct, 2020 @ 2:35am
7 Change Notes ( view )

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[DEV] [DG 1-1] Degenerates Scripts - Jetpack

In 1 collection by CannonFodderMK4
Degenerate Custom Mods
6 items
Description
MOD VISIBILITY
Having been able to perform tests with this script on a dedicated server several bugs have been identified, most importantly the fact that it can be used without the server loading it and Client options will apply, as such, to avoid abuse of the mod for undesirable purposes I am unlisting it until a fix is in place that forces it to be server loaded to work. Those of you who have the mod already downloaded can still use it but please do not abuse it on public servers thank you.

DISCLAIMER
This mod is currently untested in large group environments and as such is not guaranteed to work for multiplayer missions. I welcome any feedback from live tests performed by the community and will investigate any reported bugs.

What this Mod offers
This mod's aim is to provide a functional jetpack for the community to use with the large variety of existing mods currently available. The mod was developed after issues with Jetpacks contained in other mods related to flexibility or reliability that made them unviable for our group.

This mod is currently in development and is designed to emulate the equipping of a jetpack in ARMA. This mod will work with all other jetpack mods and can be used as a replacement as long as the keybinds do not overlap.

How to use
  1. Get the class names of any backpack that you wish to be used as a jetpack and open the Addon Options, there under "Degenerates Extras - Jetpacks Core" you can paste the list into the "Jetpack Class Names" box.
    • You can define other settings here including custom jetpack sounds from predefined cfgSounds configs.
    • You can customise the HUD under "Degenerates Extras - Jetpacks HUD".

  2. Launch a mission and open Controls then Configure Addons and navigate to "Degenerates Extras", there you can define the keys to use with your jetpacks.

  3. Equip any defined backpack and fly around to your heart's content.

Planned Features
  • Customisable HUD for greater mod compatibility (Currently in internal branch scheduled for next release).
  • Equipment dependant HUD (Currently in internal branch scheduled for next release).
  • Controllable Spooling times for jetpacks (Currently available as experimental version, changes may occur).
  • Definable stability and custom spontaneous disassembly (Intended for more Comical jetpacks, looking at you Orks).
  • Fuel Memory/Damaged Status per backpack (Currently stored per player).
  • Options for combat damage to Jetpack (reliant on per backpack memory so not a near future release)

Known bugs & Issues
  • Units will get stuck on ceilings when thrusting up into them - Current solution: If this happens use the Airbrakes to negate the effect and come back down. If no fuel available for airbrakes then ACE unconciousness will have the same effect.

  • No default sound effects at this time as it is currently in the experimental stages - Current solution: Custom sounds can be defined using cfgSounds and assigned in the settings

  • HUD does not display on load if backpack already equipped (Fixed for next Release)- Current solution: Unequip and reequip the backpack or press your "Use Jetpack" key

  • Jetpack will continue to accumulate thrust when game is paused in single player (Fixed for next Release) - Current Solution: Please avoid pausing the game while accelerating to avoid being "Yeeted" into orbit

  • Rapid firing of the jetpack thrust button causes more thrust than continuous holding - Current Solution: It's not a bug it's a feature (until I find a fix)
GitHub Repository
https://github.com/CannonFodderMK4/A3_DG1_Jetpack
Popular Discussions View All (2)
0
14 Oct, 2020 @ 2:43am
Missions using this mod
CannonFodderMK4
0
14 Oct, 2020 @ 2:37am
Bug reports
CannonFodderMK4
5 Comments
SimpkinSlice 14 Sep, 2021 @ 4:34am 
Hey man thanks again for your help, hard to believe it was almost a year ago!

Thought you might like to see I finally got my op using your mod finished, stream link here

https://www.twitch.tv/videos/1132439578
CannonFodderMK4  [author] 14 Oct, 2020 @ 2:36am 
New version with Sound effects options is now live, feedback is appreciated
SimpkinSlice 14 Oct, 2020 @ 1:50am 
Thanks so much for that man, Much Appreciated!
CannonFodderMK4  [author] 13 Oct, 2020 @ 8:27am 
@SimpkinSlice "dg1_jetpack_thrust" and "dg1_jetpack_brake" are True/False Boolean variables, as such you could run a while loop that looks for true status on either of these. I have updated the description to better explain how this works and included a demo script that should work for you as an intermediate measure until I have a more streamlined option in the mod itself.

I am currently looking at a way to add your own custom sound without need for extra scripting, I'll update the mod once this is ready (next few days hopefully)
SimpkinSlice 12 Oct, 2020 @ 2:36am 
hey there, love the mod!
I'm only moderately familiar with scripting, are you able to explain how to call the variables to fire some custom cfgsounds I've set up?