Space Engineers

Space Engineers

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Every Room/Deck Enterprise Refit - DLC version
   
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Type: Blueprint
File Size
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17.570 MB
11 Jul, 2020 @ 8:00am
1 Change Note ( view )
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Every Room/Deck Enterprise Refit - DLC version

Description
Please note: No mods required, but this is the full DLC version of this Enterprise, along with some other improvements (listed below). For a non-DLC version, please see https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223791582

I believe this may be the best, most accurate, detailed, survival-ready, vanilla starship Enterprise you will find in Space Engineers. It is also the most proportionate to the shape of the ship, colored and lighted for best cinematic effect.

This version is Captain Kirk's original ship (NCC-1701) after the refit, as it was seen in Star Trek: The Motion Picture through Star Trek III (TMP, WOK, SFS). Areas seen only in The Original Series (TOS) were included as well.

The ship has every level, every room and department all laid out. The number of levels and what is on each level are correct in most cases, with only a little artistic license and adjustments made here and there for practical purposes (as per "Mr. Scott's Guide to the Enterprise" and other references).

Hundreds of lights, stations, screens - all labeled, systematically named, and grouped. Included are:
- The bridge
- Captain and First Officer's Quarters (laid out as seen in WOK)
- Phaser (gatling) Control room
- Security (with cameras showing all areas of the ship)
- VIP Lounge (TMP)
- Officer's Quarters
- VIP Quarters
- Crew Quarters
- Rec Deck (TMP)
- Mess Hall and Crew Lounge
- Kitchen (assumed similar to Enterprise-A's seen in Star Trek VI: TUC)
- Briefing Room (TOS)
- Auxilliary (battle) bridge (TOS)
- Sickbay, Doctor's Office, Examination Room (TMP, WOK)
- Science Lab
- Gymnasium (TOS)
- Impulse Engineering (Now made to look like TOS Engineering!)
- Chapel (TOS)
- Workbee Bay (TMP - only exterior hatch shown)
- Transporter Rooms 1 and 2 (2 seen in TMP and SFS)
- Brig
- Officer's Lounge (assumed same as Enterprise-A's seen in Star Trek V: TFF)
- Computer core
- Sensor Monitoring Station
- Primary Hull underside EVA hatch (TMP)
- Primary Hull topside small hatch (TMP)
- Torpedo Bay and Engineering side entry ports (TMP, WOK)
- Torpedo Room (WOK)
- upper and Main Engineering (TMP, WOK)
- Dilithium chamber (WOK)
- Cargo bays (TMP)
- Backup Communications
- Auxilliary Power room (batteries)
- Fabrication (control, refining, assembly rooms)
- Botanical Garden (green colored floor with Oxygen farm for looks)
- Swimming pool
- Lifeboat ports (lifeboats also available in my workshop)
- Docking Control and Observation stations
- Shuttlebay
- Life Support (engineering hull) and Auxilliary life support (primary hull)
- Probe Bay
- Warp coils inside nacelles
- Red Alert timer block activates red lights, shuts all doors, sounds alert, and turns on weapon systems.
- Lots of interesting nooks and Jeffries Tubes between walls and decks,
in places that make sense for maintenance and repairs.


UPDATES AND IMPROVEMENTS IN THIS DLC VERSION:
1) Replaced non-DLC "stand-in" blocks with beds, desks, control stations, bathrooms, showers, and other DLC blocks throughout most of the ship.
2) Used the new neon lights for inner warp nacelles and brig security force field.
3) Applied the new clean texture to most of the ship to better match Starfleet aesthetic.
4) Added Enterprise labeling throughout the outer hull with the new letter blocks.
5) The original hull was created before the two-block slanted pieces, so I used these to smooth out large sections of the outer hull to better match the movie model.
6) Replaced with heavy armor blocks around bridge and at the base of the nacelle pylons.
7) Redesigned Impulse Engineering to look like the Original Series engineering room!
8) There is also a new DLC pressurized version of the Federation Shuttle Pod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162819825


MAKING IT WORK IN SPACE ENGINEERS:
All power systems, conveyors, connectors, ammo, etc work and are operational in a manner expected for Enterprise's actual parts (as closely as vanilla Space Engineers can approximate). All rooms lit, with light switches.
This model takes some things for granted:
- In ST, the matter and antimatter is deuterium, which is super-cooled liquid hydrogen, so I named the hydrogen tanks matter/antimatter storage.
- Warp coils are artificial mass blocks.
- Gravity generators are plasma injectors, which power the warp coils (mass blocks) to propel the ship.
- Gatling Turrets are Phaser Banks and Rocket Launchers are Torpedoes. Interior turrets are what I used for single phasers (not in a phaser bank as on the primary hull) such as those on the underside and aft of the ship.
- Jump Drives are still used inside the nacelles, for longer warp jumps.


SUPPORT VEHICLES & STRUCTURES:
You will want to also download some support vehicles from my workshop that go with this design. These include:
- Constitution Class Lifeboat (6 of these fit into the lower side hull, and complete a smoother exterior look when installed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223785656
- Federation Shuttlecraft TMP (2 of these will fit into the aft main shuttlebay)
Mark 1 (ion/slower but 2 medium cargo containers)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1225371601
Mark 2 (hydro/faster but only 1 medium cargo container and limited fuel)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1225372049
- Federation Class 1 probe (2 of these fit into the probe bay on the underside of the engineering hull).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223785801
- Federation Workbee (two of these fit into the workbee bay on the ship).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229901080
- Workbee with grabber attachment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229900802


OTHER VEHICLES:
Some other vehicles aren't meant to travel with the Enterprise, but are used by spacedock when it is docked. These include:
- Federation Travelpod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1224183152
- Federation Travelpod Mk 2 (DLC, pressurized)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2162819825
- Workbee with cargo attachment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1229900501
- Warp Sled (for attaching to shuttlecraft)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1230082563


LASTLY:
When you get on board, go to the briefing room (G Deck, Starboard side) and read the info. Also be sure to read the instructions on the big screen in main Engineering before attempting to pilot this ship. There are lots of other funny, trivia callouts, or interesting easter eggs throughout the other screens on the ship.

Looking forward to hearing what you think! :)


CREDITS:
While I did a huge amount of work on this, I began with a model created by Eliseu do brasil, which was an update to the original build by Abaddon (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223791582&tscn=1634338121). Large areas of the external shape of the ship came from this model. I reshaped several areas to be more screen-accurate. Also, it was made in the early days of Space Engineers before there were even color options, glass windows, different engines, atmosphere, or many of the blocks we have now. The inside was largely empty. It also used the method of propulsion where engines are hidden internally. This version does not use that method. However, Eliseu perfectly captured the graceful nacelle support pilons and the overall scale wonderfully so thanks should go to this person.

I also want to thank Keen, Lora Johnson (writer of "Mr. Scott's Guide to the Enterprise"), Rick Sternback and Michael Okuda (many of their ideas from the Next Gen tech manual made it into the general ship philosophy), Matt Jefferies for the Original Series design, and of course Gene Roddenberry.


This version published: July 11, 2020.
10 Comments
Tiberius  [author] 25 Apr, 2023 @ 12:03pm 
Thanks Limmin. I am not sure this ship is a good idea in survival, but I see what you mean. Thanks!
Limmin 27 Feb, 2023 @ 6:42pm 
Lovely ship. I can confirm, in survival, that the ship starts out dark, cold and doors unresponsive. By the time I ground through several doors to get to the bridge, I was at zero power and the ship doesn't recharge your suit when you sit down in a seat. You might want to add ice to the tanks by default so the ship is on, lit and ready for a tour?
Juanjose12green 29 Dec, 2022 @ 6:04am 
What dlc needs
Tiberius  [author] 25 Feb, 2021 @ 9:07am 
Thanks!
dustywolf 13 Jan, 2021 @ 10:29am 
You should really make the original enterprise from TOS! Also, nice job on this ship! I like it.
Tiberius  [author] 26 Sep, 2020 @ 10:59am 
Or, if you're in survival maybe there's no power.
Tiberius  [author] 26 Sep, 2020 @ 10:59am 
Hmm, it might be an ownership thing. I would select all from the k screen and then set owner to you.
CookiesN'Cream 8 Sep, 2020 @ 12:49pm 
Doors can't open for some reason. Any advice?
Tiberius  [author] 25 Aug, 2020 @ 8:09am 
Thanks Garvey!
Garvey 14 Aug, 2020 @ 11:04pm 
this is sweet.