RimWorld

RimWorld

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Explosive Implant (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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383.997 KB
11 Jul, 2020 @ 1:55pm
29 Jun @ 11:55am
15 Change Notes ( view )

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Explosive Implant (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
939 items
Description

Update of ma1tas mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1816673839

- Lowered the value of the implant as 800 was a bit high
- The explosion should now always remove the pawns head since the implant is in the brain
- Added an advanced implant with twice the blast-radius
- Added a knockout implant that instantly sedates the pawn instead
- Corpses can now also be exploded
- Slaves with an explosive implant will always have 100% terror



[discord.gg]
[github.com]





V1.0.2
This mod adds an explosive brain implant.
Detonate it at will.
Craft it at the fabrication bench when the research Bionics is completed.

Note: This mod is still in development, if you use it on an existant save,
don't forget to keep a save from before the mod installation.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: brain
62 Comments
V252 1 Aug @ 9:37pm 
It would be awesome if enemies spawned with this and had a 100% chance of exploding.
Mlie  [author] 22 Jul @ 10:42pm 
@William07142 From the description above: ”Added an advanced implant with twice the blast-radius”
William07142 22 Jul @ 4:22pm 
What's the difference in Explosive Implant and Advanced Explosive Implant? In game descriptions are the same
Diiablox 20 Mar @ 2:05am 
The bill to install this isn't appearing for me in the list at all, no clue why
JazzimoX 17 Sep, 2024 @ 2:24pm 
Oh, the explosion destroys the neuroformers as soon as his dead body drops them. Mannn.
JazzimoX 17 Sep, 2024 @ 2:22pm 
I have found two rare but glaring problems very humorously. 1) The player can control the detonation of any implant, no matter the faction (or at least allies). 2) Pawns from the Shattered Empire can naturally spawn with implants (or at least bestowers).
I... uhhh.... I got a couple of free psylink neuroformers and a failed bestowing ceremony quest...... and a crater in my throneroom.
platinum text 3 Aug, 2024 @ 6:35pm 
yea
Mlie  [author] 2 Aug, 2024 @ 3:55am 
platinum text 2 Aug, 2024 @ 3:50am 
Can you add a basic explosive implant or collar that can be made at a machining table?
Aduro 3 Jul, 2024 @ 11:41am 
I thought of a new war crime idea...