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I... uhhh.... I got a couple of free psylink neuroformers and a failed bestowing ceremony quest...... and a crater in my throneroom.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2557274194
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3133799101
So then maybe remove the implants from implant pool on spawn?
For balance I would add a hediff that reduces Consciousness by 10% (to imply the implant taking up space), as well as a mood debuff (Itchy Head: -7)
Finally some simple in-game description of the advanced implant having double the range would be useful.
Thanks Mlie for the reupload
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2403695576
So when you release a prisoner after installing this implant and the victim decides to come back in another raid attempt, you can cause them to explode the moment you spot them on the map. Even better, the explosion is powerful enough to kill / down nearby characters too.
is....
is this what I think it is?
knock out my enemies, implant this in them, then have them "join" the colony and send them to fight the next enemy, charge in and press the button?