Surviving Mars

Surviving Mars

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Updated
37.200 KB
12 Jul, 2020 @ 7:35am
6 Mar @ 2:28pm
31 Change Notes ( view )

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More Keybinds

In 4 collections by ChoGGi
ChoGGi's Mods
21 items
ChoGGi's Mods: QoL
176 items
ChoGGi's Mods: Modding
17 items
ChoGGi's Mods: Cheats
130 items
Description
Adds new keybinds, and lets you rebind hardcoded keys. All keys can be changed in options>keybinds.


Cycle visual variant backward/forward: [ / ]
Place Multiple Buildings: Shift
Construction Cancel: Escape (if you change this; you'll need to reset your keybinds to restore default)
Salvage Cursor: Ctrl-Delete (You may need to reload your save when changing this)
Toggle Interface: Ctrl-Alt-I
Quicksave/Quickload: Ctrl-F5 / Ctrl-F9
Photo Mode Toggle: Shift-F12
Examine Object/Examine Object Radius: F4 / Shift-F4
Refab Building (selected or hovered): Ctrl-R
Set Speed: 1 2 3 4 5 (4/5 = *5/*10)
Toggle Speeds: Shift-S
Dialog options: 1 2 3 4 (on-screen question dialog with list of options)
Cycle through different levels of opacity for resource icons: Ctrl-I
Fill Selected Depot: Ctrl-F
Quickly switch between maps (surface/underground/asteroids): Ctrl-* (* = 1-5, 1 being surface)


Mod Options:
Set Speed 4/Set Speed 5: Multiply speed of fastest speed by this (speed multipliers for Set Speed).
Opacity Step Size: How much to cycle through on each press (default 25%).
Examine Objects Radius: How big of a radius to use for objects around cursor (Shift-F4).


More key suggestions welcome.
52 Comments
ChoGGi  [author] 6 Mar @ 2:29pm 
v2.0
Added bind for toggling speeds.
ECHO 6 Mar @ 2:06pm 
Can there be an option for a single keybind to cycle through the speeds?
Since speed 4 and 5 don't seem to be vanilla, I geuss I mean: ⏸︎ --> ▶ --> ▶▶ --> ▶▶▶ --> ⏸︎ etc.
ChoGGi  [author] 4 Mar @ 9:09pm 
Looks like it was a bug with those two items both having hide_from_build_menu, and making a fake building menu button, l guess the devs never added a fix for it...

I added a fix for those two keybinds to my Fix Bugs mod
ChoGGi  [author] 8 Feb @ 7:12pm 
I disabled all mods, started a new game, and I still can't get either of those two to work?
ChoGGi  [author] 8 Feb @ 6:54pm 
Hmm, I'll take a looksee, thanks for the report.
Rockstar 5 Feb @ 9:35pm 
Hey ChoGGi, I'm running this and for some reason this breaks the keybinds for the buildings power switch and pipe valve... which is unfortunate as those are practically my top two buildings I use the keybind for! The keybinds still don't work no matter which key I try to assign.

No other building keybinds appear to be affected. The keybinds still don't work no matter which key I try to assign.
JayeNexus 11 Aug, 2024 @ 10:12am 
Alright fine, AHK does the job. It wasn't too hard to figure out. Would've liked to have it contained in one executable. But this will work.
JayeNexus 11 Aug, 2024 @ 9:43am 
But you're the wizard of Surviving Mars! *fiddlesticks*
ChoGGi  [author] 11 Aug, 2024 @ 8:54am 
> But what I was hoping was that you'd be able to find that menu-bound Ctrl-Click function

It's not one func, each one of those is a separate func. It can be done, I just don't want to :)
JayeNexus 11 Aug, 2024 @ 8:13am 
I mean, I can look into using AHK. I have used it in a couple games to setup autowalk functions. It's a little annoying to have to remember to launch it. And I'm not great at the scripting language.

But what I was hoping was that you'd be able to find that menu-bound Ctrl-Click function which applies a command to all same-type things on the map, or pack/unpack 5 drones, and add it to the keybinds list in this mod so that I could change it to something else like Shift-Click or even Space-Click for example.

If you say it can't be done, then I'll move on and try AHK like you said. But I'm still hoping at this point.