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Added bind for toggling speeds.
Since speed 4 and 5 don't seem to be vanilla, I geuss I mean: ⏸︎ --> ▶ --> ▶▶ --> ▶▶▶ --> ⏸︎ etc.
I added a fix for those two keybinds to my Fix Bugs mod
No other building keybinds appear to be affected. The keybinds still don't work no matter which key I try to assign.
It's not one func, each one of those is a separate func. It can be done, I just don't want to :)
But what I was hoping was that you'd be able to find that menu-bound Ctrl-Click function which applies a command to all same-type things on the map, or pack/unpack 5 drones, and add it to the keybinds list in this mod so that I could change it to something else like Shift-Click or even Space-Click for example.
If you say it can't be done, then I'll move on and try AHK like you said. But I'm still hoping at this point.
I've no idea if that's possible? Never had the need to do that. I would think something like AntiMicroX would be better for that sort of thing?
One thing that vexes me about my results so far is that my Ctrl key on the Shotpad is the joystick click. The main reason that I would use the Ctrl key in-game is the multi-building toggle, like for example (Ctrl-LeftClick) turning on/off all the subsurface heaters at the same time. This would be a very awkward left-hand pinching motion with the joystick and left trigger that I don't like. And it looks like your mod does not have any way to change the Ctrl modifier in this use-case to a different key.
Is there any way that this function could be patched into your mod as another modifiable keybind or is it just not meant to be?
Hopefully the dialog 1234 doesn't override the set speed 1234 anymore.
You can manually bind in options though, dialog will still work.
Yeah, I completely forgot about your issue.
Added Ctrl-* to quickly switch between maps (surface/underground/asteroids).
I think I did a mod like that, but only to the cats since the order doesn't stay the same. I should see about making them ordered by name and doing keybinds.
Map switching shouldn't take much effort.
Btw. it's a bit baffling to me that hotkeys have not been implemented to a higher degree in SM from the start. Being able to go (build menu 1) -> (building 1) via keyboard would IMO improve the gameplay a lot, but I assume that's beyond the scope of this mod :-)
Cycle through different levels of opacity for resource icons (Ctrl-I)
Opacity Step Size: How much to cycle through on each press (default 25%).
@lolic_lol I'll take a look at that now ;)
Just tested it, everything works fine now. Thank you for the quick fix, ChoGGi! :-)
Fixed notifications not working (THanks YertyL).
I assume this:
[LUA ERROR] PackedMods/2163750555/Code/Script.lua:331: attempt to index a boolean value (local 'keys')
is the relevant part?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Has anyone else experienced something similar?
Added binds for speed keys.
Added binds for changing 1,2,3,4 in storybits/etc?
Also did you enable the mods in the mod manager?