Kenshi
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Improved Prisoner/Slave Locks
   
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12 Jul, 2020 @ 12:52pm
12 Jul, 2020 @ 2:11pm
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Improved Prisoner/Slave Locks

Description
Changes locks on shackles, cages, and poles to be harder to pick.
The goal of this is to promote the use of tools, strength, and the learning and training of lockpicking; No longer can you save any prisoner you come across, no longer can you escape on your first day.
This also has the effect that prisoner escapes are much much rarer, and often need support.

Sometimes you may find locked prisoner poles/cages that are just weak enough to be picked, allowing one to train their skills slowly over time if they're keen.

Range of lock difficulty (roughly)
Shackles = 60
Cages = 50-75
Poles = 40-65

Future Plans
I would like to expand this into a larger "Lockpicking rebalanced" mod. I don't like that players can just throw themselves at a lock for a long time until they become a God(dness).
This one situation with prisoners in particular was a highlight of what is wrote with it, so I changed it first.
Want to see me try that? Tell me in the comments! Motivation is my most precious resource.
23 Comments
CrunchyDuck  [author] 19 Apr @ 5:36pm 
Glad to have helped by proxy :)
team_on 19 Apr @ 4:12pm 
Thanks for your mod!
It give me an insparation for my Lockpicking Rebalanced mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3467003575
MizKai 26 Dec, 2024 @ 3:35am 
different types of lockpicks for different types of locks.
L.A.R.R.Y 11 Dec, 2024 @ 11:49am 
CrunchyDuck, could you perhaps make a lockpicking mod that affects all lockpicks, including chests? I feel like it's too easy to lockpick, and you should first use tools to train lockpicking before being able to lockpick them without tools. UWE had this, but I don't use that expansion.
CrunchyDuck  [author] 29 Aug, 2024 @ 12:24am 
The vision for the mod is that if you're locked in a slave cage, unless you're already very talented at lockpicking, that simply is not a viable way to escape.
The idea was both to make slavery a very unattractive option, and to make it so if you are caught, outside help becomes a bigger focus.
You can still escape alone, of course. But the improved locks were meant to give a simple hint that you really shouldn't. I just found it far too easy to get out solo, and it made slavers a much lesser threat.

Also - it's a mod, you don't have to use it :P
Perfectard 28 Aug, 2024 @ 7:33pm 
this mod is just kinda dumb imo. Unless mine is broken, every, single, fuckin lock is 0% and takes me days to unlock. That isn't "harder" that's just more time consuming. Plus what else do you expect someone to do if they do something for a long time? Get worse? This mod needs to be rebalanced.
Franklin Saint 17 Jul, 2024 @ 7:27pm 
Nevermind I found this! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862682582 let you try to picklock anyway regard the hardest
Franklin Saint 16 Jul, 2024 @ 12:37pm 
I like this but I also want the half version of this I think you still gonna stuck in jail forever even if you got a bit of lockpicking skill
Summord 26 Oct, 2023 @ 2:46pm 
Awww thanks for this mod nontheless, its helped ALOT in the meantime. I hope you enjoy doing whatever you're deciding to do now.
CrunchyDuck  [author] 13 Oct, 2023 @ 1:37am 
My memory of the mod maker was that it was a bit too limited to go much further than what I had done. It has been... Goodness three years now, so perhaps my memory serves me poorly.
In either case, I've been working on larger scale personal projects, and modding has always been a in-the-moment type thing. If I come back to the game sometime soon maybe, but I don't see that as very likely.

Perhaps you could pitch the idea to the rest of the community, though :)