Sid Meier's Civilization VI

Sid Meier's Civilization VI

122 ratings
Harvest Early Strategics
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Type: Mod
File Size
Posted
Updated
1.457 KB
12 Jul, 2020 @ 3:16pm
23 Aug, 2020 @ 8:50pm
6 Change Notes ( view )

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Harvest Early Strategics

Description
Allows harvesting Horses, Iron and Niter resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +20 Gold and +40 Production one time bonus yields. Pottery technology is required to harvest these resources.

You may also wish to harvest late strategic resources or harvest luxury resources.
13 Comments
MikeSeven 16 Mar @ 10:49pm 
Mod is working fine. No conflicts with my mountain of mods.
SSPYCA 7 Feb @ 1:31am 
absolute life saver
kovar 10 Sep, 2024 @ 3:08am 
I was totaly land locked due to a stupidly placed iron resource. This mod saved my day :) thank you!
Alligator023 2 Apr, 2023 @ 9:52am 
Did you ever fix it so that building a district on a resource acts as if you had built it before discovering that resource? I see a comment farther down by you that says you would, just wanting an update on that :)
U235  [author] 24 Feb, 2022 @ 5:20pm 
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RavenMistwolf 19 Feb, 2022 @ 7:47pm 
It used to be that building a district on top of one of these resources would still provide me with the resource. Now it just removes it. What changed? I don't want to completely remove them! I want it to be like I built something there before they were revealed so I still get them.
Darkwater-2034 21 Jan, 2022 @ 11:28am 
Thank you I can finally stop putting off animal husbandry to avoid having my perfectly planed city ruined by a plot of arguably the most worthless resource in the game.
Tawhok 24 Jul, 2021 @ 9:47am 
Working fine for me.
Frederick 24 Sep, 2020 @ 9:34pm 
the mod is not working for me, restarted a few and nothing not sure why
Kaitax 18 Sep, 2020 @ 1:53pm 
Any update on how the strategic resources interact with having districts built on them?
It's been a month, and honestly, all I am looking for is being able to build on those resoruces, not harvest it.
So would be awesome to know if that works reliably, or if I still have to harvest the resources first before I can place districts on their tile.