Sid Meier's Civilization VI

Sid Meier's Civilization VI

67 ratings
Harvest Luxuries
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Type: Mod
File Size
Posted
Updated
5.022 KB
12 Jul, 2020 @ 2:50pm
23 Aug, 2020 @ 8:46pm
8 Change Notes ( view )

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Harvest Luxuries

Description
Allows harvesting all luxury resources, either with a Builder or by building a district or wonder on top of it. When harvested by a Builder, it gives +40 Gold and +20 Production one time bonus yields. Pottery technology is required to harvest these resources.

You may also wish to harvest early strategic resources or harvest late strategic resources.
34 Comments
MikeSeven 16 Mar @ 10:49pm 
Mod is working fine. No conflicts with my mountain of mods.
li_su77 3 Aug, 2024 @ 11:09am 
not working now
grj 8 Apr, 2024 @ 9:34am 
Game collapses after I subscribe this mode, MacBook with M1 chips.
U235  [author] 24 Feb, 2022 @ 5:18pm 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
RavenMistwolf 18 Feb, 2022 @ 10:05pm 
The resource is supposed to still be there and count toward your luxury resource income when you build a district or wonder on top of it, right? I'm pretty sure that's how it used to work. But now it just makes the resource go away completely. Same with the early strategics (I don't have the late strategics, so I don't know about that one). Anyone else having this problem?
Jordan 2 Oct, 2021 @ 12:07pm 
Worked great. Thanks!
CC Johnson 4 Sep, 2021 @ 12:24pm 
Gives error window when trying to load a save with this. Only have RF and GS.
Tawhok 24 Jul, 2021 @ 9:48am 
Working fine for me
Lawojin 24 Jul, 2021 @ 4:41am 
not working
Höstron 18 Jan, 2021 @ 9:46am 
Doesn't work, "Failed to Load"