Total War: WARHAMMER II

Total War: WARHAMMER II

35 ratings
Compatibility Cabal SFO with Ultimate Chaos SFO
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Tags: mod, Campaign
File Size
Posted
Updated
331.817 KB
12 Jul, 2020 @ 4:55pm
6 Oct, 2020 @ 10:45pm
9 Change Notes ( view )
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Compatibility Cabal SFO with Ultimate Chaos SFO

In 1 collection by Gatsu
Ultimate Chaos SFO
56 items
Description
Mod compatibility for the cabal and ultimate chaos sfo

Egrim have lore of tzeentch and lore of light and other character skills of Tzeentch Sorcerer Lords
Aekold have skills of Tzeentch Lords

Enable recruit of only Tzeentch Lords, Tzeentch Sorcerers Lords and Agents of Tzeentch

Need Standalone mod of Ultimate Chaos SFO and Mixus Legendary Lords 2 SFO or The compilated Mixus Legendary Lords SFO
30 Comments
Hyadia, The King in Yellow 29 Jan, 2022 @ 11:47am 
:(
LimeUser 17 Jun, 2021 @ 11:24am 
Needs an update as it currently causes the game to crash/softlock on launch
Kevin!!! 7 Jun, 2021 @ 1:49pm 
Any update on this?
Cayin 19 Nov, 2020 @ 3:30am 
please update. It causes Aekold Helbrass(Mixu's Legendary Lords 2) to strike a T pose.
BobDaveson 7 Nov, 2020 @ 4:07pm 
far as i remember i once did a run with just cabal and the ultimate chaos mod.

dont remember why i stoped it early but you should try it with just the base modset for those 2 and see if it works. you will of cource not have any of the modifications done to the Legendary lords traits and quest heroes to fuse the 2 but since Ultimate Chaos modifies the chaos warrior template since the chaos invasion armys away from the wastes also have the god specific units it should work with the cabal faction which is a chaos sub-faction.

all in all i can only say, try without a combability mod and decide if its a playable state for you.
Laowai 7 Nov, 2020 @ 3:21pm 
Any way to make this not SFO?
BobDaveson 2 Oct, 2020 @ 2:51am 
@teron_gore likely not since it refers to specific tables and those would most likely be different.
Regent 2 Oct, 2020 @ 12:46am 
I use all in one SFO submod for mixu's LL's does that work with this mod?
Gatsu  [author] 11 Sep, 2020 @ 8:47pm 
Update:
-Fix attrition to flamers of tzeentch
-Fix unit card to new malofex
-The old malofex is hidden in recruitment pool and block in replace general
Gatsu  [author] 6 Sep, 2020 @ 10:29pm 
Update:

-new Malofex with skills of ultimate chaos and more stats with innate trait better
-new unit the flamers of tzeentch fast monster missile unit available in the second build of tzeentch

Issues:
-The new malofex doesn't have yet portrait then in campaign it's some weird but in battle is good
-No matter how hard I tried, I couldn't alter Malofex's skill tree, so I had to create a new one, but I couldn't make it so that the old Malofex couldn't be recruited, so when completing the mission, you have the new Malofex in the legendary recruitment pool and the old malofex in the lords of change recruitment pool