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Of course, we understand that when an error is not permanent, it is difficult to find and fix it. I hope there are more players from Dedicated Servers and could help with reports.
Thank you for reporting! I suspect it's a bug with the mod itself, but one that I'm not sure how to reproduce. :(
On the first day, players began to complain that stamina was not restored to 100% after restoring health.
Everything was OK with me. Stamina was restored.
The next day, my health dropped to 99% from suffocation and did not recover to 100%. Looked at the file. Their stamina froze at 27, 46, 84%...
I disabled the mod until the reasons were clarified so as not to spoil the gameplay.
I assume that this is a mod conflict or a glitch in this mod. No mod other than "Eat. Drink. Sleep. Repeat!" does not affect the change of characteristics of the character after death.
I've also just tested with what seems relevant from your mod list - "Eat. Drink. Sleep. Repeat!" (id 2547246713).
"Stamina" seems to work same way as described below.
> In the stats.xml file, the health are not reset to 1.
`stats.xml` doesn't track health, it's only one field per player, called "Stamina".
I guess you meant stamina instead of health?.. This mod does not track health.
Are you checking the correct save's Storage folder?
Does the DS have write permissions to this folder?
Are there any errors in the server's console/log?
What is different in your server setup compared to mine (except the extra mods)?
Actually, never mind, turns out I never uninstalled the DS, so testing now (Through the Windows-based launcher SpaceEngineersDedicated.exe).
In my "Mars Planet" test game, there are no other mods than this one (id 2166947275), plus its dependency TextHUD API (pulled in automatically).
I have verified that after taking damage (from a fall) the Stamina field is saved to `stats.xml`.
After healing up in a medbay _or_ a survival kit, the character's health is increased, stamina rises as expected, and the changes are reflected in `stats.xml` after next auto-save.
To be specific, the `stats.xml` file I'm viewing is:
%appdata%\SpaceEngineersDedicated\Saves\Mars Planet\Storage\2166947275.sbm_Stamina\stats.xml
Thank you for reporting.
Although I've installed SE again, it doesn't look like I'll be able to debug Dedicated Server Issues any time soon.
Can only suggest disabling the mod for now. :(
I couldn't find mod incompatibilities. In stats.xml, for each character on the DS, health decreases after bad weather or a battle. Recovery in a survival kit does not raise the stamina cap. In the stats.xml file, the health are not reset to 1.
After the death of the character and re-entry, everything is OK.
Installed mods "Eat. Drink. Sleep. Repeat!" and "AiEnabled".
In single player everything is OK.
AFAIR this was common on DS, especially when used with other mods that set health <100% after re-spawn.
Stamina is capped by health. Have you found a bug where stamina is below health, and no longer rising?..
Dedicated Server bug. After losing HP and recovering, stamina does not return to 100% again.