Horizon's Gate

Horizon's Gate

46 ratings
Bigger Groves
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Tags: Location
File Size
Posted
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84.060 KB
15 Jul, 2020 @ 4:27pm
21 Jul, 2020 @ 7:18pm
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Bigger Groves

Description
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This mod will still work, but I highly recommend using the GrOverhaul mod instead. It also makes bigger groves, but includes a ton of new content and random battles without repeats, while looking amazing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2779138589

Description
Adds several new procedurally-generated rooms to groves, with random encounters that increase in difficulty as new groves are explored.

Unfortunately, this will only affect new games. The load time when you finish the game's prologue and first set sail will be increased.

You might want to also try the Disable Autosave in Groves mod to reduce the amount of time you need to wait while moving between screens.
17 Comments
สีกา เอด้า 28 Jul, 2022 @ 2:13pm 
Thank you I wait 15 min and then working <3 :steamthumbsup:
rcfox  [author] 28 Jul, 2022 @ 1:31pm 
It does add some more loading time to the point where you first leave the cave on the boat. That's normal. You just have to let it sit for a minute or two.
สีกา เอด้า 28 Jul, 2022 @ 1:11pm 
I was add this mod with some mod then I started new game and end of beginning chapter but my game freeze when loading screen.
rcfox  [author] 28 Jul, 2022 @ 11:19am 
@Maindish I just tested it myself and it is working. Can you be more specific about what issue you're having?
สีกา เอด้า 28 Jul, 2022 @ 9:31am 
This mod not working now
rcfox  [author] 24 Nov, 2020 @ 3:38pm 
Hey folks, thanks for the comments. Sorry about not responding for so long.

> I was wondering if it would it be possible to make a 2x2?

2x2 seems like it wouldn't be super interesting. I might try 2x3 for slightly bigger groves.

> Does this mod have any custom rooms in it?

No, it completely reuses the existing groves rooms, just with more of them together at once.

> My one problem though is that I have fought Galf II 4 times already

Yeah, that's a side effect of reusing the rooms. There's a counter that increases for every grove you enter which, without the mod, chooses which room that shows up. What I've done is take the existing counter and have it temporarily add a random number from -2 to 2 for each room in the grove. So it should have roughly the same difficulty curve as the unmodded version, but you might see the same encounters for a few consecutive groves.
Deason Red 23 Nov, 2020 @ 7:26pm 
Great mod, loving the ability to get more xp early on. My one problem though is that I have fought Galf II 4 times already (the guy who talks to you and has a lost document) and it is a tad immersion breaking when he introduces himself every time. Not sure if this can be fixed on your end or not
soul.storm.fire 22 Nov, 2020 @ 4:04pm 
Interesting concept. Sadly the many fights break balance with contracts in the way that you will quickly end with monster caves way above your league.
McFrugal 27 Oct, 2020 @ 8:35pm 
Does this mod have any custom rooms in it? Looks like it reuses the vanilla encounters for rooms.
Whygee 26 Sep, 2020 @ 12:30pm 
Great work! I was wondering if it would it be possible to make a 2x2? The 1x2 base version feels a little rushed but the 3x3 gets a little drawn out at times.