Horizon's Gate

Horizon's Gate

Bigger Groves
17 Comments
สีกา เอด้า 28 Jul, 2022 @ 2:13pm 
Thank you I wait 15 min and then working <3 :steamthumbsup:
rcfox  [author] 28 Jul, 2022 @ 1:31pm 
It does add some more loading time to the point where you first leave the cave on the boat. That's normal. You just have to let it sit for a minute or two.
สีกา เอด้า 28 Jul, 2022 @ 1:11pm 
I was add this mod with some mod then I started new game and end of beginning chapter but my game freeze when loading screen.
rcfox  [author] 28 Jul, 2022 @ 11:19am 
@Maindish I just tested it myself and it is working. Can you be more specific about what issue you're having?
สีกา เอด้า 28 Jul, 2022 @ 9:31am 
This mod not working now
rcfox  [author] 24 Nov, 2020 @ 3:38pm 
Hey folks, thanks for the comments. Sorry about not responding for so long.

> I was wondering if it would it be possible to make a 2x2?

2x2 seems like it wouldn't be super interesting. I might try 2x3 for slightly bigger groves.

> Does this mod have any custom rooms in it?

No, it completely reuses the existing groves rooms, just with more of them together at once.

> My one problem though is that I have fought Galf II 4 times already

Yeah, that's a side effect of reusing the rooms. There's a counter that increases for every grove you enter which, without the mod, chooses which room that shows up. What I've done is take the existing counter and have it temporarily add a random number from -2 to 2 for each room in the grove. So it should have roughly the same difficulty curve as the unmodded version, but you might see the same encounters for a few consecutive groves.
Deason Red 23 Nov, 2020 @ 7:26pm 
Great mod, loving the ability to get more xp early on. My one problem though is that I have fought Galf II 4 times already (the guy who talks to you and has a lost document) and it is a tad immersion breaking when he introduces himself every time. Not sure if this can be fixed on your end or not
soul.storm.fire 22 Nov, 2020 @ 4:04pm 
Interesting concept. Sadly the many fights break balance with contracts in the way that you will quickly end with monster caves way above your league.
McFrugal 27 Oct, 2020 @ 8:35pm 
Does this mod have any custom rooms in it? Looks like it reuses the vanilla encounters for rooms.
Whygee 26 Sep, 2020 @ 12:30pm 
Great work! I was wondering if it would it be possible to make a 2x2? The 1x2 base version feels a little rushed but the 3x3 gets a little drawn out at times.
Undare 11 Aug, 2020 @ 10:58pm 
As a super fan of alvora tactics, this is amazing!. I made new game a day ago, but i´ll start a new one just for this beauty! Ty! (Any other kind of procedual dungeon/castle/cave/cove/vault etc will be much apreciated ;) )
Jackington 23 Jul, 2020 @ 7:40pm 
Ah thats still great though, more combat appreciated!
rcfox  [author] 23 Jul, 2020 @ 7:28pm 
They're not infinite, they're just expanded from 1x2 rooms to 3x3 rooms, but with some exits blocked off and such to create paths to explore. It uses the same procedural generation engine as Alvora Tactics used.
Jackington 23 Jul, 2020 @ 7:13pm 
Hey good stuff!

Does this make groves into infinite dungeons?

Shame about the new saves though...
rcfox  [author] 23 Jul, 2020 @ 8:06am 
Looks like the latest version has been released in the normal branch this morning, so it shouldn't be necessary to use the beta branch anymore, just update to the latest version.
rcfox  [author] 23 Jul, 2020 @ 12:37am 
@MALANDRO From your description, it sounds like you're not using the beta branch. You can get it by right-clicking the game in your library, going to properties, then the betas tab and select the "beta" branch from the dropdown there.
iki malandro 22 Jul, 2020 @ 8:57pm 
Nice mod bro, but there is only 1 error on the map: you can enter the first map of the grove, but the second does not generate anything, just a black screen and a lost save :/