Total War: WARHAMMER II

Total War: WARHAMMER II

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Beastmen Unit Roster Expansion
   
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Tags: mod, Units
File Size
Posted
Updated
606.794 KB
18 Jul, 2020 @ 1:17pm
9 Aug, 2021 @ 9:14am
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Beastmen Unit Roster Expansion

Description
Hello everyone. Welcome to my mod for the Beastmen. My unit roster expansion adds 7 units to the Beastmen roster. No RoR units this time, but give me some ideas and maybe there will be some. Anyways, I’ve always wanted to make this mod. I really loved the way the Gorebull looked and I wanted a stronger minotaur, so I combined the two. As for the infantry they just feel like they are being left behind by all the other factions so I made some stronger units using the Beastlord variants.
All units are recruitable for any Beastmen faction for campaign and custom battles.

Bestigor Herd: Bestigors with shields, nothing special. Basically stronger Gorherd with armor and beter damage.
Armgor Herd (Dual Axes): More armor than bestigors, less models within the unit, but with some beefy stats. The attacks are based off the Krimson Killaz, meaning they can hit up to two units with their attacks. This makes them really good against infantry.
Armgor Herd (Shields): Much better melee defense than the previous units with a special anti-cavalry role. They have much less armor piercing, but have an anti-cavalry bonus. They also have anti large charge defense. Basically meant to hold the line.
Armgor Herd (Great Axe): The hard hitting infantry with anti-large bonus and of course armor-sundering.
Armored Minotaur (Dual Axes): Extra beefy Minotaurs with some high armor and intense damage. Also gave them a discourage effect on their melee attack. Kind of like if they just relentlessly smash away at your comrades making you want to flee. This is the anti-infantry version.
Armored Minotaur (Shields): Same deal here, the shielded units I made are going to have the high defense and the anti-cavalry bonuses. No other real bonuses here. Just the defensive big boys.
Armored Minotaur (Great Axe): The anti-large version here with once again armor sundering. Nothing really special. Just beefier and better looking than normal Minoraurs.

Any questions, concerns, and suggestions leave them below and as always enjoy!
40 Comments
Jimmy  [author] 10 Jan, 2022 @ 5:29pm 
@cameron.mercurio.27 yes these units are affected by the lord and tech buffs
cameron.mercurio.27 10 Jan, 2022 @ 1:20pm 
So just a quick question, Are these units modified by tech tree and redline/unique lord skill traits? Or are they just plain and as is?
Drakonis Ordo 4 Sep, 2021 @ 2:29am 
Is there an SFO compatibility mod for this? I'd love it if there was
SoloSaloSabe 7 Aug, 2021 @ 2:56pm 
cant be more happy<3
vo 7 Aug, 2021 @ 5:23am 
thanks man, love it
Jimmy  [author] 6 Aug, 2021 @ 8:07pm 
Mod has been updated for the new patch. My Units are now usable by all Beastmen factions and caps are purchasable with the corresponding units. Bestigor-> Bestigor & Armgor | Minotaur-> Corresponding Minotaur Variant
SoloSaloSabe 17 Jul, 2021 @ 7:01am 
mmm i saw a new comment and i was expecting you writting:

- Hi guys i just finish the mod hope you all enjoy it<3

BUT NO, jajjaja it didnt happen.......yet! <3
Jimmy  [author] 16 Jul, 2021 @ 7:57am 
@chomp Thank you. I bought the dlc. ive been playing it seeing the differences. I'll take a look into the other mod. Thanks for letting me know and thank you for the offer.
Chomp 16 Jul, 2021 @ 12:38am 
The preyton mod is using the new system, mabye that can give some pointers and i be happy to gift ya the dlc if your short on cash
SoloSaloSabe 11 Jul, 2021 @ 9:41am 
yee man thats what i was wondering, well even if it take a year i will wait for that awesome work you do <3 bless