Total War: WARHAMMER II

Total War: WARHAMMER II

Beastmen Unit Roster Expansion
40 Comments
Jimmy  [author] 10 Jan, 2022 @ 5:29pm 
@cameron.mercurio.27 yes these units are affected by the lord and tech buffs
cameron.mercurio.27 10 Jan, 2022 @ 1:20pm 
So just a quick question, Are these units modified by tech tree and redline/unique lord skill traits? Or are they just plain and as is?
Drakonis Ordo 4 Sep, 2021 @ 2:29am 
Is there an SFO compatibility mod for this? I'd love it if there was
SoloSaloSabe 7 Aug, 2021 @ 2:56pm 
cant be more happy<3
vo 7 Aug, 2021 @ 5:23am 
thanks man, love it
Jimmy  [author] 6 Aug, 2021 @ 8:07pm 
Mod has been updated for the new patch. My Units are now usable by all Beastmen factions and caps are purchasable with the corresponding units. Bestigor-> Bestigor & Armgor | Minotaur-> Corresponding Minotaur Variant
SoloSaloSabe 17 Jul, 2021 @ 7:01am 
mmm i saw a new comment and i was expecting you writting:

- Hi guys i just finish the mod hope you all enjoy it<3

BUT NO, jajjaja it didnt happen.......yet! <3
Jimmy  [author] 16 Jul, 2021 @ 7:57am 
@chomp Thank you. I bought the dlc. ive been playing it seeing the differences. I'll take a look into the other mod. Thanks for letting me know and thank you for the offer.
Chomp 16 Jul, 2021 @ 12:38am 
The preyton mod is using the new system, mabye that can give some pointers and i be happy to gift ya the dlc if your short on cash
SoloSaloSabe 11 Jul, 2021 @ 9:41am 
yee man thats what i was wondering, well even if it take a year i will wait for that awesome work you do <3 bless
Doktober 10 Jul, 2021 @ 10:19pm 
Well your units don't necessarily have to be integrated into the new cap system, you could just set them to be recruited at a higher tier building in a horde old school style. In the rework, low tier units like ungor spearmen don't have unit caps and can be recruited normally. At most you could set a secondary building requirement to pace out acquiring the units in a way similar to caps.
Jimmy  [author] 10 Jul, 2021 @ 9:56pm 
@SoloSaloSabe Hi, I’m doing great ty for asking. Hope you and everyone else is as well. I’ve been keeping up with the news and have been watching videos on the new rework. Looks like I’m going to have to figure out how to implement my units to the new roster cap mechanic. I don’t have access to the dlc at the moment so I can’t see the changes to the files so I can’t see which lines in the db are affecting the unit caps. I do however have two ideas as to how I will update my mod to work with the new system. I will either have to change effect bundles tables and add new ones and figure out how to add to the new ui, or I may just have to add my units to be registered as equivalent to the other vanilla game units. Overall, I have some ideas on how to update my mod, but I will ask for some patience. Idk how complicated it’s gonna be or how busy I will be in the near future.
Jimmy  [author] 10 Jul, 2021 @ 9:56pm 
So in short, yes I will be updating all of my mods(maybe even adding units to some), I’m glad to see so many people enjoy my mods and please be patient with my updates. ENJOY!:steamthumbsup:
Doktober 10 Jul, 2021 @ 9:05pm 
Very much appreciate Bestigors with shields, and that they also work with Gunking's Beastmen retexture off the bat. The Armgors are wicked cool as well, I think maybe they'll look real good fighting alongside the new doombull lord since they're stature is much larger than regular gors.
SoloSaloSabe 10 Jul, 2021 @ 2:47pm 
hi man! hope u r doing good. Did u have the oportunity to check if your mod will stil working after the dlc? couse it will bring a lot of change..i love your mood, hope you have the mood to work on it <3
Jimmy  [author] 4 Jun, 2021 @ 8:35am 
@Purge8642 Most likely yes. I may even add more units depending on what the dlc adds.
Purge8642 3 Jun, 2021 @ 10:30pm 
Will you be updating this for the next Beastmen DLC?
SeeleSee 5 Mar, 2021 @ 9:49pm 
good job
Purge8642 10 Feb, 2021 @ 1:07pm 
I think Bestigor with balistas, trebuchet and bows would be cool. Minotaurs with bows would be pretty awesome too lol.
Juls 15 Dec, 2020 @ 2:25am 
I am looking for some more ranged option for Beastmen, because there arent any. I know it ist not canon. But I would have some ideas :

1. Ungors with other ranged wapons crossbows / javelins
2. Ungors with bows riding on hogs
3. Ungors on catapults or balista
4. Bestigor with ranged weapons

I could come up with more but i think these are the most plausible ones.

This would be first mod to cover it and would make playing Beastmen more fun :)
Jimmy  [author] 9 Dec, 2020 @ 1:41pm 
Update is out. Let me know if issues arise.
Sniggledorf Fumpledink 26 Sep, 2020 @ 11:25pm 
I was wondering if you add more elite Centigor units called Primegors, which come with normal variant, great weapon variant, and throwing axe variant. Great mod by the way(:
Jimmy  [author] 15 Sep, 2020 @ 10:06am 
@-SNiGS- Slayer The missile resistance is found under land_unit_tables at the end of the table under the Damage Mod Missile column.
-SNiGS- JAM 15 Sep, 2020 @ 9:36am 
This mod is really great. Its good to finally get some heavy metal minotaurs.

I do have a question though, where in the files is armored minos 20% missile resistance coming from?

I'm using packfilemanger to look through the effects. but i cant find where the missile resistance is coming from
djdomi44 25 Jul, 2020 @ 4:11am 
im subskrybing your lizardmen mod.
djdomi44 25 Jul, 2020 @ 4:10am 
i mean high elves
the dude32 24 Jul, 2020 @ 10:57pm 
nevermind
the dude32 24 Jul, 2020 @ 10:39pm 
were do you recruit the armgor herds from?
Jimmy  [author] 24 Jul, 2020 @ 9:50pm 
@Revenant Oh wow. Thanks. Glad to see someone who is still enjoying that mod. To be honest that might be my pride and joy. Loved the playthroughs i had with that mod. Also let me know how this one turned out. Enjoy the rest of your Rome 2 playthrough!
Psalm 73:25 24 Jul, 2020 @ 9:47pm 
As always your unit mods are awesome, can't wait to try this out after I'm done with Rome 2. Thanks for your Sparta pack also.
Jimmy  [author] 24 Jul, 2020 @ 9:19pm 
check out my workshop to see if there is anything there of interest to you
Jimmy  [author] 24 Jul, 2020 @ 9:17pm 
@srebrnykloc I did homie. This is my lizardmen roster expansion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1732443067
djdomi44 24 Jul, 2020 @ 2:23pm 
please make a lizardmen pack
The Wriggler 23 Jul, 2020 @ 2:54am 
He literally said no right below you
animedino79 22 Jul, 2020 @ 3:29am 
sfo compatible?
Satis 21 Jul, 2020 @ 1:33pm 
Eh.it's a pity)
Jimmy  [author] 21 Jul, 2020 @ 11:52am 
@Satis No plans on that for now
Satis 20 Jul, 2020 @ 10:32pm 
Great mod.you have opportunity to make it compatible with SFO ?
Satis 20 Jul, 2020 @ 10:15pm 
SFO compatible?
DutchmanX 20 Jul, 2020 @ 10:04pm 
armor on minotaurs is filthy, i love it.