Arma 3
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11thAD - Dday Beach Landings - the 11thID
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.601 MB
23 Jul, 2020 @ 11:55am
10 Aug, 2020 @ 4:34pm
5 Change Notes ( view )
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11thAD - Dday Beach Landings - the 11thID

Description
For the 11th Airborne[units.arma3.com]:
Special thanks to IT_Kotyara for MP Optimization Scripts!

(Strongly advise that All Players have their Music Volume Up in ArmA3 options to enjoy the full immersion of the scripted sound files)

The 11thAD goes back to WW2 as a fictional 11th Infantry Division in this PvE mission, loosely inspired by Steven Spielberg's Saving Private Ryan.

The historic-fictional Zeus mission in particular promises immersion and great replay-ability, especially with it involving up to 2 Zeus moderators. Allied troops will be delivered via water landing craft (crewed by British SAS in this scenario) to the beach, where they would have to survive incoming bombardment and machine gun fire.
Hopefully they make it to the center point and use 4lb.TNT (acting as bangalores) to open a hole into the enemy trenches.

*****
strongly recommend "Blastcore Edited (Standalone version)" mod for additional immersion!
*****


Media and Communications
Home of the 11th Airborne[11ad.net]
Album of the 11th Airborne Media & Comms[www.instagram.com]
Our YouTube Channel

Recruitment
Our Unit:
Join our Discord[discord.gg]
Apply to Join the 11th Airborne![docs.google.com]


*****
MOS Descriptions in this Series
Special thanks to West Sakura for MOS Descriptions!

Role: 1IC Captain
Primary Weapon: Thompson SMG, 1+5 30rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: Mk. 2 Grenade
Responsibilities: Charged with upholding the success of the mission as well the safety of their squad.

Role: 2IC Sergeant
Primary Weapon: M1 Carbine, 1+8 15rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 2x Mk. 2 Grenade
Responsibilities: Charged with maintaining discipline within the squad as well as filling the 1IC role when need be.

Role: Medic
Primary Weapon: M1 Garand, 1+6 8rd Clips
Secondary Weapon: None
Sidearm: None
Notable Equipment: “Medical Supplies”
Responsibilities: Charged with ensuring the survival of the squad.

Role: Radioman
Primary Weapon: Thompson SMG, 1+5 30rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: SCR-300-A BC-1000-A Radio
Responsibilities: Charged with relaying accurate and precise information between squads, fire support, and command.

Role: Engineer
Primary Weapon: M1 Garand, 1+6 8rd Clips
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 2x 1 Kg Throwable Satchel Charge, Defusal Kit, Fortify Tool, Sapper Tools, M152 Clickity Clacker
Responsibilities: Charged with destroying enemy fortifications and equipment.

Role: AT Specialist
Primary Weapon: Tommy SMG, 1+4 50rd Magazines
Secondary Weapon: M1A1 Bazooka, 1+3 M6 Rockets
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 5x No. 82 AT Impact Grenades
Responsibilities: Charged with destroying enemy armor and equipment.

Role: Asst. AT Specialist
Primary Weapon: Thompson SMG, 1+10 30rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 2x No. 82 AT Impact Grenades, 2x 50rd Magazines, 3x M6 Rockets
Responsibilities: Charged with assisting the AT Specialist with destroying enemy armor and equipment.

Role: B.A.R. Gunner
Primary Weapon: B.A.R., 1+6 20rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: Mk. 2 Grenade
Responsibilities: Charged with providing suppressive fire for the squad.

Role: Asst. B.A.R. Gunner
Primary Weapon: M1 Garand, 1+6 8rd Clips
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 8x 20rd Magazines
Responsibilities: Charged with providing ammunition to the B.A.R. Gunner.

Role: M1919(.30 Cal) Gunner
Primary Weapon: M1919 MG, 1+4 50rd Belts
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: Mk. 2 Grenade
Responsibilities: Charged with providing fire support to and suppressing fire for the squad.

Role: Asst. M1919(.30 Cal) Gunner
Primary Weapon: Thompson SMG, 1+10 30rd Magazines
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 6x 50rd Belts, M2 Tripod
Responsibilities: Charged with assisting the gunner in their duties, as well as setting up the tripod and loading the gunner’s weapon.

Role: Sniper
Primary Weapon: Springfield Rifle, 1+6 5rd Clips
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: 12.2 Meter Rope
Responsibilities: Charged with providing long range fire support to the squad.

Role: Grenadier
Primary Weapon: M1 Garand, 1+10 8rd Clips
Secondary Weapon: M7 Grenade Launcher
Sidearm: Colt M1911, 1 7rd Magazine
Notable Equipment: Mk. 2 Grenade
Responsibilities: Charged with providing fire support to the squad.

Role: Rifleman
Primary Weapon: M1 Garand, 1+16 8rd Clips
Secondary Weapon: None
Sidearm: Colt M1911, 1+2 7rd Magazines
Notable Equipment: None
Responsibilities: No Special Responsibilities.