Arma 3
167 ratings
Supremacy: Altis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Altis, OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
4.393 MB
25 Jul, 2020 @ 10:50am
17 Apr, 2021 @ 6:14pm
31 Change Notes ( view )

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Supremacy: Altis

In 1 collection by lola
Supremacy
9 items
Description
Latest patch notes (18th of April 2021):

- Overhauled the request menu to be much more readable
- Purchased vehicles with a large number of seats can now be used to transport high command squads. This appears as an action while driving the vehicle.
- Players can now offer 20 supply to resistance members in exchange for favour
- Added support for Project Livonia mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445355702
- Added support for Mallinga's and Badger's CTRG camos: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459058414
- Reworked the hints system and added some new ones
- Reworked unit request system. Generic names have been replaced by the actual name of the unit. All units are now 3 manpower.
- Request cost of squads scales dynamically with unit count. This results in much more consistent squad pricing.
- Disarm the car bomb objective is less likely to spawn away from road
- Added infrastructure intel objectives for some non-Altis maps
- Adjusted the zone generation algorithm to prefer urban locations
- Misc. UI changes

BUG FIXES:

- Fixed a British Squad being unpurchasable




Also available on:

Chernarus 2020: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398452760
Chernarus Winter: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450316393
Livonia: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398450910
Malden: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454828891
Takistan: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398450369
Tanoa: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2398449979
Weferlingen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450319925
Weferlingen Winter: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450320795

Features:

10 player co-op: Play with up to ten friends.

Resources: Complete objectives and earn resources to acquire units, squads and vehicles.

Two Game Modes: Standard Mode which involves a mixture of zone capture and objective completion; and Operations Mode, which focuses on completing small-scale infantry-based objectives.

Zone Control: Capture and hold zones to boost your resource gain and hinder the enemy's, then launch a final assault on the major occupied zone.

Objectives: Complete a variety of different small-scale objective types.

Unpredictable Gameplay: No two playthroughs are the same, each a unique and engaging experience.

Modded Faction Support: Many factions from RHS, CUP/CFP and 3CB Factions!



Feel like donating? This scenario represents the result of countless hundreds of hours of work. If you feel that deserves a donation, you are welcome to do so here:
[www.paypal.com]
Popular Discussions View All (3)
27
27 Apr, 2023 @ 6:18pm
BUG REPORTS
lola
2
28 Nov, 2021 @ 12:36am
Question about Factions
Xherdos
1
10 Oct, 2021 @ 10:44am
Settings
Stabsfeld Lockbreaker
161 Comments
[ACPL] Jon 23 Jul @ 11:25am 
And the reason I say this is because when we delete them - the game becomes fluid and playable again, but as they keep spawning we'd need a game master to watch this (and delete them) 24/7 so the server won't crash \ freeze simply from the AI load. And these are units that don't seem to be used.
[ACPL] Jon 23 Jul @ 11:23am 
Hey man, I don't know if it's something in our modpack or something in the mission, but we've found out that when we launched this on our Dedi Server that apart from normal enemy groups on the map the enemies also KEEP SPAWNING in the 000 000 coordinates, like a few per second. In 2 minutes there's around 200 of them and FPS takes an absolute nosedive, even with 2.20 optimizations. If you'd be able to fix that (assuming that's not a modpack issue, but everything else works flawlessly) I'm pretty sure the mission would be perfectly playable again.
Yesno 5 Jan @ 11:12pm 
Really nice job!
lola  [author] 19 May, 2024 @ 4:53am 
yeah i think that shit's broken sorry, i haven't updated this in ages
Raf Nix 18 May, 2024 @ 2:08am 
Can't get "Operation" mode to work allthough every setting n each parameter left unchanged?
pgordon9 16 Apr, 2024 @ 1:17am 
Just found this scenario and it's a lot of fun, but how do you rearm your vehicles?
Tacoleader247 3 Jul, 2023 @ 10:12am 
Is there a function that allows my friends to be separate squad leaders instead of all of us in the same squad?
Flat Basset 29 Mar, 2023 @ 5:20pm 
@lola There is an issue with the file fn_defineFactionGlobals.sqf in that you have cup defined as using the faction class CFP_B_GBARMY_WDL, while CUP's current name for the class is CFP_B_GB... this, of course makes CUP unusable...
Godis 13 Mar, 2023 @ 7:17pm 
Amazing scenario! And I have great FPS btw.
For anyone who needs better performance for whatever reason, try "Advanced Garbage Collector" - it really helps! Also ALWAYS use "M3mory" mod, which significantly reduces garbage in your savefile, effectively reducing its size a LOT! This also saves FPS and prevents the game from crashing due to overlarge savegame files hen playing long sessions. It works with most kinds of custom saving systems too, as long as they're using the vanilla base (and those are the only one that can give you trouble).
And jut to say this: Some people really load all of their mods, no matter what mission they're playing. That's REALLY BAD PRACTICE! Create mod presets in the launcher and only load the mods you need for a specific scenario. It's happening often that people load a hunndret mods for anything they play and then wondering about bad FPS, crashes and other issues.
Also there are some really good guides available on youtube about optimizing Arma 3.
BawkeBawkes 9 Dec, 2022 @ 9:03am 
Hi, im using CUP as a local mod and when i start a new game its saying CUP isnt installed. Does it have to be played from the workshop?