Arma 3
Supremacy: Altis
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Update: 17 Apr, 2021 @ 6:14pm

- Overhauled the request menu to be much more readable
- Purchased vehicles with a large number of seats can now be used to transport high command squads. This appears as an action while driving the vehicle.
- Players can now offer 20 supply to resistance members in exchange for favour
- Added support for Project Livonia mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2445355702
- Added support for Mallinga's and Badger's CTRG camos: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459058414
- Reworked the hints system and added some new ones
- Reworked unit request system. Generic names have been replaced by the actual name of the unit. All units are now 3 manpower.
- Request cost of squads scales dynamically with unit count. This results in much more consistent squad pricing.
- Disarm the car bomb objective is less likely to spawn away from road
- Added infrastructure intel objectives for some non-Altis maps
- Adjusted the zone generation algorithm to prefer urban locations
- Misc. UI changes

BUG FIXES:

- Fixed a British Squad being unpurchasable

Update: 13 Apr, 2021 @ 1:34am

Update: 13 Apr, 2021 @ 1:32am

BUG FIXES:

- Fixed a major issue that was preventing save games from being loaded
- Fixed an instance of incorrect vehicles appearing at a checkpoint
- Fixed rewards display when MP multiplier was set to something other than 1
- Fixed an issue that caused a delay between being notified about an enemy officer and their location being revealed
- Fixed an issue that prevented the resistance from providing players with rewards
- Fixed supply depots spawning outside of the map

Update: 11 Apr, 2021 @ 6:55pm

Update: 11 Apr, 2021 @ 6:41pm

- Added 90's variants of Global Mobilisation factions West Germany and Denmark
- Added Mallinga's NATO Winter Faction
- Added variants for Mallinga's CSAT Winter faction
- Added the ability to flip upturned vehicles
- The cost of refitting a vehicle will no longer exceed the cost of the vehicle
- Added helicopters to CUP US Woodland vehicles
- Tanks retrieved in the Assess the Tank objective are now treated like purchased vehicles
- Faction selection buttons are now hidden if the player's selections are invalid
- Made civilians wear more appropriate clothing for some maps
- GM factions now use more appropriate binoculars
- Misc UI changes
- Slightly lowered the number of enemy units that spawn in zones
- Supply Depots will now generally spawn away from roads rather than on them

BUG FIXES:

- Fixed a major bug whereby air transport pilots would not move to the player's position
- Fixed rare instances of spec-ops units spawning with wrong gear
- Fixed unreliable garbage collection
- Fixed Weferlingen maps not appearing under singleplayer scenarios

Update: 8 Apr, 2021 @ 10:38pm

- Made further changes to faction selection back-end, which should result in slightly faster initial load times
- Decreased the frequency at which loyalist squad markers are revealed
- Lowered passive Manpower gain

BUG FIXES:

- Fixed various instances of incorrect units being spawned when purchased

Update: 8 Apr, 2021 @ 4:09am

- Re-wrote a huge amount of the back-end code to simplify the process of adding new factions.
- It's possible that this may have caused slight issues. If you notice anything such as the following, please notify me as soon as possible: units or vehicles wearing wrong camouflage, units or vehicles not appearing when purchased, not getting the faction you selected


- Supremacy is now available on Chernarus Winter

- Supremacy is now available on Weferlingen (Summer and Winter)
- All Global Mobilisation factions are now playable
- Global Mobilisation factions do not spawn with a GPS. Additionally, objective locations are provided to you by grid location rather than map markers.

- Increased maximum number of players in co-op to 20
- Because of the new faction system, the player can now choose different mod variants of the same faction for Player and Allied factions. For example, you may choose to play as the CUP variant of United States, while your allied units are the RHS variants
- Added a 3CB variant of AAF
- Added Korean People's Army (Community Factions Project required)
- Re-worked and re-balanced the mortar, artillery and precision strike supports. In general, they should be more reliable now (much less having your manpower deducted and getting nothing). Also, laser designator is no longer required to call them in; instead, a hold action has been added.
- Made adjustments to some objective rewards
- Made air transport pilots less likely to be distracted
- German Armed Forces (CUP) units now speak German if the player has Global Mobilisation installed.
- Set Engineer, Medic and Explosive Specialist traits for all players
- NATO and CSAT now appear as one faction each in the selection list
- Disabled faction randoming. Will consider re-enabling it if anyone asks for it.

FIXES:

- Fixed an issue whereby incorrect trucks were spawning for certain factions in certain situations
- All players should now have appropriate faces based on their chosen faction

Update: 2 Apr, 2021 @ 6:46pm

- Defined spec-ops units for some factions that appear in certain circumstances
- Changed Spetsnaz default units to non-recon units to compensate for this
- Made some changes to RHS US units

- Added Islamic State (Community Factions Project required)
- Added some more 'Secure the _' objectives
- Improved the behaviour of missions that require an area to be cleared (should be less searching desperately for the last enemy)
- Increased the initial load time. This is to mitigate poor performance at the start of the game as systems get ready.
- Improved performance related to large numbers of enemies on the map
- Improved the behaviour of the options menu
- Miscellaneous UI changes
- Made improvements to the weather system

BUG FIXES:

- Fixed a problem introduced in the last patch that caused performance issues

Update: 31 Mar, 2021 @ 8:35pm

Update: 20 Mar, 2021 @ 9:35pm

- Added a resistance and loyalists system and integrated it into the Intel system
- Added complications (random events)

- Increased the likelihood of more dangerous enemy vehicles appearing
- Increased the variety of enemy units that spawn
- When zones contain a lot of water and a patrol boat is spawned, that boat now contains units that belong to the enemy faction
- Adjusted Manpower costs of supports
- Objectives the player completed during the campaign are now shown in the post-game screen
- Added tips to the options screen
- Added a splash screen intro with music

BUG FIXES

- Fixed an issue that prevented players from launching Supremacy on Livonia
- Fixed an issue that caused enemy vehicles to explode at the start of the game
- Fixed a bug that caused camo nets at HQ to spawn several meters above the ground
- Supports now deduct the correct amount of Manpower
- Fixed an issue that may have caused enemy trucks not to spawn correctly