Total War: WARHAMMER II

Total War: WARHAMMER II

Not enough ratings
Nagashizzar FR Events Thanos_Ball
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
191.091 KB
30 Jul, 2020 @ 9:27am
14 Jul, 2021 @ 9:02am
39 Change Notes ( view )

Subscribe to download
Nagashizzar FR Events Thanos_Ball

In 1 collection by Thanos_Ball
TIREZ-VOUS ON EST FOUTU !!!
10 items
Description
I've added this mod in my compilation of events mod and stronlgy recommending you to use it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2422712685

FR : Quelque chose de sombre se passe à Nagashizzar...

Ce mod ajoute une série d'évent sur Nagashizzar.

tour 67: expédition des pilleurs de tombes. (5 armées impérial)
tour 73: les cryptes sont ouvertes. ( 9 armées vampire)
tour 102: les Légions de Nagashizzar. (30 armées rois des tombes)
tour 126: L'esprit de Nagash ressuscite. (15 armées vampire)
tour 131: L’armada de Pirates Vampires rejoint Nagash (10 armées de pirates)

EN: Something dark is happening in Nagashizzar ...

This mod adds a series of event on Nagashizzar.

turn 67: expedition of grave robbers. (5 imperial armies )
turn 73: the crypts are open. (9 Vampire armies )
turn 102: the legions of Nagashizzar. (30 Tombes Kings armies )
turn 126: Nagash's spirit resurrects. (15 Vampire armies )
turn 131: Pirates Vampire armada join Nagash (10 Vampire pirate armies )

compatible with my other mods and the chaos X10 mod and the super invasion mod



Thanks to Flamboyant Schemer61, for this permission to recycle some RPFM lines of his Flamboyant's - mod.
18 Comments
Thanos_Ball  [author] 3 Dec, 2020 @ 1:12pm 
updated
Scraah 6 Sep, 2020 @ 7:15am 
Thank you so much!
Thanos_Ball  [author] 5 Sep, 2020 @ 12:30am 
you can use them. some events that take place before turn 54 will be triggered when you pass but other not.
Scraah 4 Sep, 2020 @ 7:41pm 
@Thanos_Ball Are your Event Mods Save-game compatible. I have an Empire campaign turn 54. Can I add your event mods or will it break my campaign? Thank you.
fedecristo 29 Aug, 2020 @ 4:30am 
ok thanks, sorry for taking your time
Thanos_Ball  [author] 29 Aug, 2020 @ 4:24am 
the 2 events will be triggered when you pass a turn if they have not taken place (even on turn 160)
fedecristo 29 Aug, 2020 @ 3:39am 
Nothing, all my saves crash withouth the mods. Could you please maybe move the spawn on turns 155,160?
Thanos_Ball  [author] 29 Aug, 2020 @ 3:01am 
@fedecristo I did tests with only my mods activated I had no bugs, I think you are using another mod, which conflicts. As a precaution I shifted the events to turn 126 and 131:lunar2020halodragon:
fedecristo 29 Aug, 2020 @ 2:25am 
sorry, turn 125 and turn 130
fedecristo 29 Aug, 2020 @ 2:24am 
I tried again loading a save of turn 123. Can the issue be the spawn of another wave of the first chaos invasion? And it's weird beacuse at turn 140 the 30 armies of Gs spawn like the other mod says. So only the turn 135 and 130 of this mod seem to be broken. Aaah shit, till now it was a great campaign"