Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
turn 132: intervention high elves (3 armies in the big ocean)
turn 133: intervention of the wood elves (6 armies near the large forests)
turn 135: norsca invasion (15 army to the north in the great ocean)
turn 150: final invasion (30 Skaven armies in the Empire)
Turn 152: The Great Whaaagh of the End Times (30 VP armies in the great ocean)
Turn 160 End Time
Turn 165: Ogre Invasion (30 armies)
turn 99: invasion of the beastmen (15 beastman armies in the Empire)
Turn 100: Skaven invasion in Lustria (30 Skaven armies in Lustria)
turn 101: vampire invasion (15 armies in the empire)
Turn 102: Nagashizzar's Legions. (30 Tomb Kings armies near Nagashizzar)
turn 103: the relief crusade (5 armies in the southern lands)
turn 110: Ancestral grudges (3 dwarven armies in ulthuan)
turn 115: revolt of the slaves of nagaroth (20 armies in nagaroth)
turn 120: The great skaven migration (30 skaven armies north of kislev)
Turn 126: Nagash's spirit resurrects. (15 vampire armies near Nagashizzar)
Turn 130: Great Slaanesh Invasion. (15 armies in the great ocean)
turn 65: the portal under Helmgart activates (5 chaos armies in the Empire)
Turn 66: The Green Tide (6 HP armies pop into the Empire)
turn 67: expedition of the tomb robbers. (5 pop imperial armies near Nagashizzar)
Turn 68: The Crusade of Penance (4 Imperial armies in the Empire)
turn 71: Invasion of Tzeentch (5 armies in the world)
Turn 72: Intervention of the Lizardmen (10 armies in the great ocean)
turn 73: the crypts are open. (9 pop vampire armies near Nagashizzar)
Turn 77: Night of the Restless Dead (6 vampire armies in Bretonnia)
turn 80: The Greenskins fleet (15 VP armies in the great ocean)
Turn 85: Skeggis Expedition (15 Norsca armies in the great ocean)
turn 90: invasion of khorne (3 armies in the ocean)
turn 10: A strange rumor comes from Nagashizzar
turn 20: Beastmen invasion (10 armies in the empire)
Turn 30: Raid Druchii in the Black Gulf (6 armies in the Black Gulf)
Turn 36: The Skaven Plot Revealed (10 pop armies in the Black Gulf)
turn 41: A terrible epidemic strikes the Empire and Sylvania
Turn 45: Invasion of Nurgle (10 pop armies in the Dark Lands)
Turn 50: Massive Skaven Invasion (30 Skaven armies pop into the Empire)
turn 55: Invasion of Tzeentch (5 pop armies in nagaroth)
Turn 60: Slaanesh Invasion (10 armies in the great ocean)
For anyone interested, it's under:
-> Script -> Campaign -> Mod
All events are listed there.
You can open each and edit the turn number etc.
I went through all of them and put them between 350-500 for my on-going campaign.
The army sizes can be adjusted as well.
Some invasions I tweaked from 6 to 15 armies for example.
I experienced a crash whenever Followers of Nagash made their turn.
If you have a crash, you can simply delete the event causing it in the PFM by pressing DEL on your keyboard.
Then just reload your last save. That should fix it.
Make sure to always create some back up files.